Matchup
Power Spikes
Strength by game phase
Early (0-15)
Mid (15-30)
Late (30+)
Passive
Neutral
Aggressive
Renekton's abilities
Passive, spells and ultimate
Reign of Anger (P)
Renekton's attacks generate Fury, increased when he is low on life. This Fury can empower his abilities with bonus effects.
Cooldowns
Cooldowns by spell rank
| Level | Q | W | E | R |
|---|---|---|---|---|
| 3 | 7s | 16s | 16s | – |
| 6 | 7s | 16s | 16s | 2m |
| 9 | 7s | 14s | 16s | 2m |
| 11 | 7s | 12s | 16s | 1m40 |
| 16 | 7s | 8s | 13s | 1m20 |
| 18 | 7s | 8s | 10s | 1m20 |
Playing against Renekton
How to counter and exploit weaknesses
1
Renekton is weak in the late game: play safe early and outscale him.
2
His combo depends on his double dash (E in + E out): if he E's to engage, he has no escape for 18s.
3
Respect when his fury bar is full: empowered W breaks shields and stuns longer.
4
Champions who outrange him counter him well since his only gap-close is E (medium range).