Kalista vs Heimerdinger
Build vs Heimerdinger
Build adapted to this matchup
Recommended items for Kalista: Statikk Shiv, Guinsoo's Rageblade, Terminus, Gluttonous Greaves, Jak'Sho, The Protean, Wit's End, Randuin's Omen, Mercurial Scimitar.
Starting items
Core build
Standard
Summoner spells
Anti CC
Other options
Power Spikes
Strength by game phase
Heimerdinger's abilities
Passive, spells and ultimate
Gain Move Speed while near allied towers and turrets deployed by Heimerdinger.
Cooldowns
Cooldowns by spell rank
| Level | Q | W | E | R |
|---|---|---|---|---|
| 3 | 1s | 11s | 11s | – |
| 6 | 1s | 11s | 11s | 1m40 |
| 9 | 1s | 10s | 11s | 1m40 |
| 11 | 1s | 9s | 11s | 1m25 |
| 16 | 1s | 7s | 11s | 1m10 |
| 18 | 1s | 7s | 11s | 1m10 |
Playing as Kalista
Tips to maximize your impact
- Hop after every auto
Issue a move command during each auto: Martial Poise (passive) then makes you hop in that direction, to kite or dodge.
- Stack spears before you Rend
Stack spears before casting Rend (E): each spear after the first adds damage, but each one only stays stuck for 4 seconds.
- Last-hit with Rend
Use Rend (E) to finish off minions or an objective monster: if it kills at least one target, its cooldown resets and you get mana back.
- Ping before Fate's Call
Ping your Oathsworn before Fate's Call (R): you pull them to you, then they launch at the first enemy champion hit and knock back nearby enemies.
Playing against Heimerdinger
How to counter and exploit weaknesses
- Destroy his turrets first
Take down his turrets before you trade, with your minions' help: each H-28 G Evolution Turret (Q) builds up charge over time, then fires a stronger shot.
- Dodge the center of his grenade
Get out of the center of CH-2 Electron Storm Grenade (E): that's where it stuns, and if it hits a champion, it fully charges his nearby turrets.
- All-in after his grenade
Start your all-in or gank after CH-2 Electron Storm Grenade (E): it's his only stun, it has an 11-second cooldown, and he has no dash.
- Pull him away from his turrets
Take your trades away from his turrets: they deactivate when he moves too far from them, and Hextech Affinity (passive) speeds him up near them.
- Back off from his giant turret
Stay out of his giant turret's range for its 8 seconds: placed with UPGRADE!!! (R), it slows, deals area damage and is immune to CC.
Other Kalista matchups
Patch 16.21.1