Matchup

Strong engageHeavy AD damageDive threatHigh burst

You are stronger late game — farm safe and avoid early trades.

Build vs Hecarim

Build adapted to this matchup

Starting items

Dark Seal
Refillable Potion

Core build

Tear of the Goddess
1
Rod of Ages
2HP
Muramana
3

Standard

Boots of Swiftness
4vs Slow
Seraph's Embrace
5Mage

Summoner spells

412100%

Anti AD

Plated Steelcaps
4vs AD
Zhonya's Hourglass
5vs AD

Anti CC

Mercury's Treads
4vs CC

Anti Tank

Void Staff
5vs Tank

DPS

Seraph's Embrace
Mage
Malignance
Mage
Rabadon's Deathcap
Mage
0.0% WR1 games
InspirationInspiration
First StrikeFirst Strike
Cash BackCash Back
Triple TonicTriple Tonic
Cosmic InsightCosmic Insight
DominationDomination
Ultimate HunterUltimate Hunter
Sudden ImpactSudden Impact
Adaptive ForceHealth ScalingHealth Scaling

Power Spikes

Strength by game phase

Early (0-15)
Mid (15-30)
Late (30+)
KassadinKassadin
HecarimHecarim
Careful
Careful
Aggressive

Hecarim's abilities

Passive, spells and ultimate

Warpath (P)

Hecarim gains Attack Damage equal to a percentage of his bonus Move Speed.

Cooldowns

Cooldowns by spell rank

LevelQWER
34s14s20s
64s14s20s2m20
94s14s20s2m20
114s14s20s2m
164s14s18s1m40
184s14s16s1m40

Playing against Hecarim

How to counter and exploit weaknesses

1

Hecarim is very dependent on movement speed — slows are devastating against him.

2

His E (charge) can be stopped by hard CC — a stun or knockup during his charge stops him dead.

3

He's relatively squishy if he doesn't build tanky — burst him before he drains with his W.

4

Ward deep in his jungle: Hecarim wants to charge from fog of war, vision nullifies his ganks.

Source: op.gg + LTL Engine · Patch 16.9.1 · May 9, 2026