Matchup
Power Spikes
Strength by game phase
Early (0-15)
Mid (15-30)
Late (30+)
Neutral
Neutral
Neutral
Fizz's abilities
Passive, spells and ultimate
Nimble Fighter (P)
Fizz can move through units and takes a flat amount of reduced damage from all sources
Cooldowns
Cooldowns by spell rank
| Level | Q | W | E | R |
|---|---|---|---|---|
| 3 | 8s | 7s | 16s | – |
| 6 | 7s | 7s | 16s | 2m |
| 9 | 6s | 6s | 16s | 2m |
| 11 | 6s | 5s | 16s | 1m40 |
| 16 | 6s | 3s | 12s | 1m20 |
| 18 | 6s | 3s | 8s | 1m20 |
Playing against Fizz
How to counter and exploit weaknesses
1
Punish him at levels 1-2: Fizz is melee and has no trading tools before level 3.
2
His E has a long cooldown (16-8s): when he uses it to farm or trade, that's your window to all-in.
3
Buy Zhonya's or Banshee's: his burst is predictable (R → all-in) and these items counter it well.
4
His R can be dodged by dashing or flashing sideways — it has a relatively narrow hitbox up close.