Matchup

Kled
Kled
80%
20%

vs

48.0%

over 300 games

Rumble
Rumble
27%
73%
Heavy AP damageSustained DPSHigh burst

Skill matchup

You are stronger early — look to snowball before your opponent scales.

Build vs Rumble

Build adapted to this matchup

Starting items

Doran's Blade
Health Potion

Core build

Titanic Hydra
1Bruiser
Black Cleaver
2vs Tank
Overlord's Bloodmail
3HP

Standard

Boots of Swiftness
4vs Slow
Hullbreaker
5Bruiser

Summoner spells

41468%
349%

Anti AD

Plated Steelcaps
4vs AD
Guardian Angel
5vs AD
Randuin's Omen
vs AD
Death's Dance
vs AD

Anti Heal

Mortal Reminder
6vs Hybride

Anti AP

Mercury's Treads
4vs CC
Maw of Malmortius
5vs AP
Wit's End
vs AP
Kaenic Rookern
vs AP
Force of Nature
vs AP

Anti Tank

Voltaic Cyclosword
5vs Tank
Profane Hydra
vs Tank
Serpent's Fang
vs Tank
Lord Dominik's Regards
vs Tank
The Collector
vs Tank
Hubris
vs Tank
Axiom Arc
vs Tank
Serylda's Grudge
vs Tank

DPS

Hullbreaker
Bruiser
Sundered Sky
Bruiser
Eclipse
DPS
Ravenous Hydra
DPS
Stridebreaker
Bruiser
Blade of The Ruined King
DPS

Other options

Sterak's Gage
Survival
Heartsteel
Survival
75.0% WR12 games
PrecisionPrecision
ConquerorConqueror
TriumphTriumph
Legend: AlacrityLegend: Alacrity
Last StandLast Stand
ResolveResolve
DemolishDemolish
Bone PlatingBone Plating
Attack SpeedAdaptive ForceHealth Scaling

Power Spikes

Strength by game phase

Early (0-15)
Mid (15-30)
Late (30+)
KledKled
RumbleRumble
Passive
Favorable
Favorable

Rumble's abilities

Passive, spells and ultimate

Junkyard Titan (P)

Every spell Rumble casts gives him Heat. When he reaches 50% Heat he reaches Danger Zone, granting all his basic abilities bonus effects. When he reaches 100% Heat, he starts Overheating, gaining bonus Attack Speed and granting his basic attacks bonus damage, but making him unable to cast spells for a few seconds.

Cooldowns

Cooldowns by spell rank

LevelQWER
310s6s0.5s
68s6s0.5s2m10
96s6s0.5s2m10
116s6s0.5s1m45
166s6s0.5s1m20
186s6s0.5s1m20

Playing against Rumble

How to counter and exploit weaknesses

1

When Rumble is Overheated (red bar), he's silenced and can't use abilities for 6s.

2

His R is devastating in tight spaces: don't fight in the jungle or chokepoints against Rumble.

3

Rumble is vulnerable to direct engages because he's squishy with no mobility.

4

MR is very effective against him: all his damage is magic.

Source: op.gg + LTL Engine · Patch 16.9.1 · May 9, 2026