Kled vs Volibear
Skill matchup
You are stronger early. Look to snowball before your opponent scales.
Build vs Volibear
Build adapted to this matchup
Recommended items for Kled: Titanic Hydra, Black Cleaver, Sterak's Gage, Mercury's Treads, Hullbreaker, Executioner's Calling, Overlord's Bloodmail, Profane Hydra.
Starting items
Core build
Standard
Summoner spells
Other options
Power Spikes
Strength by game phase
Volibear's abilities
Passive, spells and ultimate
Volibear's Attacks and abilities grant Attack Speed, and eventually cause his Attacks to deal bonus magic damage to nearby enemies.
Cooldowns
Cooldowns by spell rank
| Level | Q | W | E | R |
|---|---|---|---|---|
| 3 | 12s | 5s | 16s | – |
| 6 | 11s | 5s | 16s | 2m40 |
| 9 | 10s | 5s | 16s | 2m40 |
| 11 | 10s | 5s | 16s | 2m15 |
| 16 | 10s | 5s | 16s | 1m50 |
| 18 | 10s | 5s | 16s | 1m50 |
Playing as Kled
Tips to maximize your impact
- Take aggressive trades
Take aggressive trades: Skaarl, the Cowardly Lizard (passive) takes damage for you, and once dismounted, you still have your own health.
- Stay near your hooked target
After Bear Trap on a Rope (Q), stay near your target: after a short moment, you yank the trap out, which damages, pulls and slows them.
- Fight to remount
When dismounted, keep hitting enemies: Skaarl, the Cowardly Lizard (passive) regains courage during the fight and puts you back in the saddle once the gauge is full.
- Charge from long range with your R
Engage from long range with Chaaaaaaaarge!!! (R): the longer the run, the harder Skaarl hits the first champion in the way, and your trail speeds up your allies.
Playing against Volibear
How to counter and exploit weaknesses
- Short trades
Take short trades: his second Frenzied Maul (W) on the same target hits harder and heals him based on his missing health.
- Cut his charge short with CC
If you have CC, use it while he charges with Thundering Smash (Q): his stunning hit is canceled, but the spell comes back right away.
- Back off after his Thundering Smash
After his Thundering Smash (Q), keep your distance: until its 12 to 10 second cooldown is over, only Stormbringer (R) can bring him back onto you in one go.
- Don't count on your tower
Once he hits level 6, don't count on your tower when he dives: Stormbringer (R) disables it for a few seconds on landing.
Other Kled matchups
Patch 16.21.1