Kog'Maw vs Vel'Koz
Hard matchup
You are stronger late game. Farm safe and avoid early trades.
Build vs Vel'Koz
Build adapted to this matchup
Recommended items for Kog'Maw: Dusk and Dawn, Shadowflame, Rabadon's Deathcap, Sorcerer's Shoes, Luden's Echo, Void Staff, Zhonya's Hourglass, Seraph's Embrace.
Starting items
Core build
Standard
Summoner spells
Anti CC
Other options
Power Spikes
Strength by game phase
Vel'Koz's abilities
Passive, spells and ultimate
Vel'Koz's abilities apply Organic Deconstruction to enemies on hit. If 3 stacks are accumulated, the enemy will take a burst of true damage.
Cooldowns
Cooldowns by spell rank
| Level | Q | W | E | R |
|---|---|---|---|---|
| 3 | 7s | 1.5s | 12s | – |
| 6 | 7s | 1.5s | 12s | 1m40 |
| 9 | 7s | 1.5s | 12s | 1m40 |
| 11 | 7s | 1.5s | 12s | 1m30 |
| 16 | 7s | 1.5s | 11s | 1m20 |
| 18 | 7s | 1.5s | 10s | 1m20 |
Playing as Kog'Maw
Tips to maximize your impact
- Start with Caustic Spittle
Start your trades with Caustic Spittle (Q): it reduces the target's armor and magic resist, and its ranks also give you permanent attack speed.
- Activate W before the fight
Activate Bio-Arcane Barrage (W) right before the teamfight: it extends your attack range, and your autos deal damage based on the target's max health.
- Slow whoever charges you
When an enemy runs at you, cast Void Ooze (E) between you and them: the trail of ooze slows everyone who crosses it.
- Save your R to finish
Save Living Artillery (R) for targets below 40% health, where it deals its max damage: each shot fired in quick succession costs more mana.
Playing against Vel'Koz
How to counter and exploit weaknesses
- Watch both branches of his plasma
Get out of the line of Plasma Fission (Q) and watch its sides too: the bolt splits into two branches at 90 degrees when it hits a target or he recasts it.
- Back off before the third stack
Back off after taking two of his spells: at the third Organic Deconstruction (passive) stack, you take a burst of true damage.
- Engage after Tectonic Disruption
If you can engage, go in after Tectonic Disruption (E): it's his only spell to push back someone charging him, and he has no dash to escape.
- Interrupt his ray
If you have a stun, a silence or a knock-up, save it for Life Form Disintegration Ray (R): any of them interrupts the ray.
Other Kog'Maw matchups
Patch 16.21.1