Matchup
Heavy AP damageHeavy shieldingHeavy pokeHeavy CC
Build vs Karma
Build adapted to this matchup
Starting items
Core build
Standard
Summoner spells
Anti AP
Anti Tank
DPS
Other options
100.0% WR2 games
Power Spikes
Strength by game phase
Early (0-15)
Mid (15-30)
Late (30+)
Neutral
Neutral
Neutral
Karma's abilities
Passive, spells and ultimate
Gathering Fire (P)
Karma's damaging abilities will reduce the cooldown of Mantra.
Cooldowns
Cooldowns by spell rank
| Level | Q | W | E | R |
|---|---|---|---|---|
| 3 | 9s | 12s | 10s | – |
| 6 | 7s | 12s | 10s | 40s |
| 9 | 5s | 12s | 10s | 40s |
| 11 | 5s | 12s | 10s | 38s |
| 16 | 5s | 12s | 9s | 36s |
| 18 | 5s | 12s | 8s | 36s |
Playing against Karma
How to counter and exploit weaknesses
1
Karma is strong early but scales poorly — she falls off in effectiveness compared to other supports/mages in the late game.
2
Her RQ is her only real burst: dodge it and she has no offensive threat left.
3
W roots after 2s: break the connection by moving away before it triggers.
4
Focus her in teamfights to prevent her from shielding her entire team with RE.
Source: op.gg + LTL Engine · Patch 16.9.1 · May 9, 2026