Matchup
Power Spikes
Strength by game phase
Early (0-15)
Mid (15-30)
Late (30+)
Neutral
Neutral
Neutral
Sion's abilities
Passive, spells and ultimate
Glory in Death (P)
After being killed, Sion will temporarily reanimate with rapidly decaying Health. His attacks become very rapid, heal him, and deal bonus damage based on his target's maximum Health.
Cooldowns
Cooldowns by spell rank
| Level | Q | W | E | R |
|---|---|---|---|---|
| 3 | 10s | 15s | 12s | – |
| 6 | 8s | 15s | 12s | 2m20 |
| 9 | 6s | 14s | 12s | 2m20 |
| 11 | 6s | 13s | 12s | 1m40 |
| 16 | 6s | 11s | 10s | 1m |
| 18 | 6s | 11s | 8s | 1m |
Playing against Sion
How to counter and exploit weaknesses
1
His Q charge can be interrupted by CC — stun him during the channel to cancel the knockup.
2
Sidestep his R (charge): he can't turn easily once he's started.
3
His zombie passive is slow: simply walk away from him, don't stay in range.
4
The W shield can be popped before it detonates: burst it quickly to prevent the damage from going off.