Locke vs Azir

Locke
vs
Not enough games
Azir
Heavy AP damageSustained DPSHeavy pokeHeavy CC

You are stronger early. Look to snowball before your opponent scales.

Build vs Azir

The champion's reference build, for lack of enough games in this matchup

Recommended items for Locke: Lich Bane, Shadowflame, Zhonya's Hourglass, Sorcerer's Shoes, Rabadon's Deathcap, Void Staff, Banshee's Veil, Stormsurge.

Starting items

Scorchclaw Pup
Health Potion

Core build

Lich Bane
1
Shadowflame
2
Zhonya's Hourglass
3

Standard

Sorcerer's Shoes
4Magic pen
Rabadon's Deathcap
5

Anti CC

Mercury's Treads
4vs CC

Other options

Rabadon's Deathcap
Void Staff
Banshee's Veil
Stormsurge

Power Spikes

Strength by game phase

Azir's abilities

Passive, spells and ultimate

Shurima's Legacy (P)

Azir can summon the Disc of the Sun from the ruins of allied or enemy turrets.

Cooldowns

Cooldowns by spell rank

LevelQWER
314s1.5s22s–
610s1.5s22s2m
96s1.5s22s2m
116s1.5s22s1m45
166s1.5s19s1m30
186s1.5s16s1m30

Playing as Locke

Tips to maximize your impact

  1. Nails first, then Pursuit

    Cast Ritual Nails (Q) before Ashen Pursuit (E): your hits consume the nails stuck in the target, and each extra nail adds damage.

  2. Finish them with autos

    Finish off wounded targets with autos: Silver Stake (passive) adds magic damage that grows with their missing health.

  3. Activate W as the trade starts

    Activate Soul Ignition (W) at the start of a trade: it costs you health, but at the end, you heal back part of the last damage taken, plus more based on your missing health.

  4. Save E for a kill or a gank

    Save Ashen Pursuit (E) for a sure kill or to escape a gank: it's your only instant movement, it has a 10-second cooldown, and only a takedown resets it.

  5. Save Purgatory to finish

    Save Purgatory (R) to finish: it seals marked enemies below a health threshold, and when you pick up the artifact, each sealed champion raises that threshold for good.

Playing against Azir

How to counter and exploit weaknesses

  1. Stay away from his soldiers

    Stay out of range of his soldiers, not just of him: each Arise! (W) soldier attacks nearby enemies in his place.

  2. Play hard before he hits 6

    Play hard before he hits level 6: without Emperor's Divide (R), he can't knock you back, and Shifting Sands (E), his only dash, has a 22 to 16 second cooldown.

  3. Spread out from your allies

    When he has Emperor's Divide (R), spread out from your allies: the soldier wall knocks back every enemy across its width, then blocks the way.

Patch 16.21.1