Locke vs Twisted Fate
Build vs Twisted Fate
The champion's reference build, for lack of enough games in this matchup
Recommended items for Locke: Lich Bane, Shadowflame, Zhonya's Hourglass, Plated Steelcaps, Rabadon's Deathcap, Void Staff, Banshee's Veil, Stormsurge.
Starting items
Core build
Standard
Summoner spells
Anti CC
Other options
Power Spikes
Strength by game phase
Twisted Fate's abilities
Passive, spells and ultimate
Upon killing a unit, Twisted Fate rolls his 'lucky' dice receiving 1 to 6 bonus gold.
Cooldowns
Cooldowns by spell rank
| Level | Q | W | E | R |
|---|---|---|---|---|
| 3 | 6s | 6s | 0s | – |
| 6 | 5.5s | 6s | 0s | 2m50 |
| 9 | 5s | 6s | 0s | 2m50 |
| 11 | 5s | 6s | 0s | 2m20 |
| 16 | 5s | 6s | 0s | 1m50 |
| 18 | 5s | 6s | 0s | 1m50 |
Playing as Locke
Tips to maximize your impact
- Nails first, then Pursuit
Cast Ritual Nails (Q) before Ashen Pursuit (E): your hits consume the nails stuck in the target, and each extra nail adds damage.
- Finish them with autos
Finish off wounded targets with autos: Silver Stake (passive) adds magic damage that grows with their missing health.
- Activate W as the trade starts
Activate Soul Ignition (W) at the start of a trade: it costs you health, but at the end, you heal back part of the last damage taken, plus more based on your missing health.
- Save E for a kill or a gank
Save Ashen Pursuit (E) for a sure kill or to escape a gank: it's your only instant movement, it has a 10-second cooldown, and only a takedown resets it.
- Save Purgatory to finish
Save Purgatory (R) to finish: it seals marked enemies below a health threshold, and when you pick up the artifact, each sealed champion raises that threshold for good.
Playing against Twisted Fate
How to counter and exploit weaknesses
- Back off when he shuffles his cards
Step out of his attack range when he shuffles his cards with Pick a Card (W): if he locks in the Gold Card, his next auto stuns you.
- Engage after his Gold Card
If you can engage, go in right after his Gold Card: without Pick a Card (W), he has no other stun and no dash to escape.
- Play safe when he casts his ult
As soon as he casts Destiny (R), move closer to your tower if you're low: he sees every champion on your team for 6 to 10 seconds and can teleport to you.
- Ping as soon as he disappears
Ping your team as soon as he leaves your vision: Destiny (R) takes him up to 5500 range away, which lets him gank a nearby lane.
Other Locke matchups
Patch 16.21.1