Lux vs Caitlyn
Build vs Caitlyn
The champion's reference build, for lack of enough games in this matchup
Recommended items for Lux: Luden's Echo, Stormsurge, Shadowflame, Sorcerer's Shoes, Malignance, Rabadon's Deathcap, Mejai's Soulstealer, Dark Seal.
Starting items
Core build
Standard
Summoner spells
Anti CC
Other options
Power Spikes
Strength by game phase
Caitlyn's abilities
Passive, spells and ultimate
Every few basic attacks, or against a target she has trapped or netted, Caitlyn will fire a headshot dealing bonus damage that scales with her critical strike chance. On trapped or netted targets, Caitlyn's Headshot attack range is doubled.
Cooldowns
Cooldowns by spell rank
| Level | Q | W | E | R |
|---|---|---|---|---|
| 3 | 10s | 0.5s | 16s | – |
| 6 | 8s | 0.5s | 16s | 1m30 |
| 9 | 6s | 0.5s | 16s | 1m30 |
| 11 | 6s | 0.5s | 16s | 1m30 |
| 16 | 6s | 0.5s | 12s | 1m30 |
| 18 | 6s | 0.5s | 8s | 1m30 |
Playing as Lux
Tips to maximize your impact
- Start with Light Binding
Start with Light Binding (Q), then Lucent Singularity (E) and Final Spark (R) before detonating the singularity: the root makes sure everything hits.
- Weave an auto between spells
Slip in an auto after each spell that hits: it triggers Illumination (passive) for extra magic damage, and Final Spark (R) triggers it too.
- Light up brush with your E
Cast Lucent Singularity (E) into a brush before walking in: the area is revealed, and a hidden enemy would be slowed.
- Shield your allies twice
Cast Prismatic Barrier (W) through as many allies as you can: the wand shields them on the way out, then again on the way back.
- Use your R often
Cast Final Spark (R) to clear a wave or secure an objective: it only has a 60 to 40 second cooldown, depending on rank.
Playing against Caitlyn
How to counter and exploit weaknesses
- Don't stay in her range
Don't stay in her range for no reason: her autos reach 650, and every few autos, Headshot (passive) hits harder.
- Walk around her traps
Walk around her traps: stepping on a Yordle Snap Trap (W) roots you, reveals you for 3 seconds and gives her a double-range Headshot (passive).
- Engage after her net
If you can engage, wait for her 90 Caliber Net (E): it's her only way to hop backward, on a 16 to 8 second cooldown.
- Cover your wounded ally
If a wounded ally is targeted by Ace in the Hole (R), step into the line of fire: any champion on your team can intercept the bullet.
Patch 16.21.1