Matchup

Power Spikes

Strength by game phase

Early (0-15)
Mid (15-30)
Late (30+)
LuxLux
GangplankGangplank
Favorable
Favorable
Passive

Gangplank's abilities

Passive, spells and ultimate

Trial by Fire (P)

Every few seconds, Gangplank's melee strike will set his opponent on fire.

Cooldowns

Cooldowns by spell rank

LevelQWER
34.5s22s0s
64.5s22s0s2m40
94.5s20s0s2m40
114.5s18s0s2m20
164.5s14s0s2m
184.5s14s0s2m

Playing against Gangplank

How to counter and exploit weaknesses

1

Destroy his barrels before he shoots them: one auto is enough when they're at 1 HP. The race for the last-hit on barrels is crucial.

2

His W (cleanse) has a very long cooldown (22-16s): engage with CC, bait the W, then re-engage with a 2nd CC.

3

GP is weak in early game (1-5) and vulnerable to all-ins — aggressive bruisers like Riven or Irelia dominate him.

4

In late game, respect his crit barrel burst — a crit barrel on a carry can one-shot.