Malphite vs Graves

Power Spikes

Strength by game phase

Graves's abilities

Passive, spells and ultimate

New Destiny (P)

Graves' shotgun has some unique properties. He must reload when he runs out of ammo. Attacks fire 4 bullets, which cannot pass through units. Non-champions struck by multiple bullets are knocked back.

Cooldowns

Cooldowns by spell rank

LevelQWER
313s26s16s–
69.5s26s16s1m40
96s24s16s1m40
116s22s16s1m20
166s18s14s1m
186s18s12s1m

Playing as Malphite

Tips to maximize your impact

  1. Wait for them to group for R

    Save Unstoppable Force (R) for when the enemy carries are grouped: nothing stops your charge, and the impact knocks every enemy in the area into the air.

  2. Steal speed with Seismic Shard

    Cast Seismic Shard (Q) before engaging or to escape: it slows the target and gives you the speed it steals.

  3. Trade with your shield up

    Take your trades while Granite Shield (passive) is up: it absorbs 10% of your max health, and Thunderclap (W) then triples your bonus armor.

  4. Ground Slam against attackers

    Against a champion who lives on autos, start your trades with Ground Slam (E): it lowers their attack speed, and its damage scales with your armor.

Playing against Graves

How to counter and exploit weaknesses

  1. Keep units between you and him

    Stay behind your minions or your frontline: the 4 bullets of each New Destiny (passive) auto can't pass through units.

  2. Hit him from outside his range

    If you're ranged, hit him from a distance: his autos only reach 425, and New Destiny (passive) forces him to reload when his shotgun is empty.

  3. Get out of his smoke

    Leave Smoke Screen (W) quickly rather than fighting inside it: the smoke slows you and cuts off all vision outside it.

  4. Drag the game out

    If your team scales better over time, play for time: Graves is strongest in the early and mid game.