Matchup

Malphite
Malphite
42%
58%

vs

47.5%

over 505 games

Kled
Kled
80%
20%
Heavy AD damageDive threatStrong engageHigh burst

Skill matchup

Build vs Kled

Build adapted to this matchup

Starting items

Doran's Ring
Health Potion
x2

Core build

Frozen Heart
1vs AD
Sunfire Aegis
2vs AD
Thornmail
3vs Hybride

Standard

Boots of Swiftness
4vs Slow
Kaenic Rookern
5vs AP

Summoner spells

41283%
41415%

Anti AD

Plated Steelcaps
4vs AD
Jak'Sho, The Protean
5vs Hybride
Randuin's Omen
vs AD
Unending Despair
vs AD
Iceborn Gauntlet
vs AD
Zhonya's Hourglass
vs AD
Knight's Vow
vs AD
Dead Man's Plate
vs AD

Anti AP

Mercury's Treads
4vs CC
Kaenic Rookern
5vs AP
Hollow Radiance
vs AP
Abyssal Mask
vs AP
Force of Nature
vs AP

Anti Tank

Stormsurge
5vs Tank
Shadowflame
vs Tank

DPS

Malignance
Mage
Rabadon's Deathcap
Mage
Dusk and Dawn
Mage tank

Other options

Zeke's Convergence
Tank
Fimbulwinter
Survival
Heartsteel
Survival
Protoplasm Harness
Survival
Tear of the Goddess
Mejai's Soulstealer
87.5% WR8 games
SorcerySorcery
Arcane CometArcane Comet
Manaflow BandManaflow Band
TranscendenceTranscendence
ScorchScorch
ResolveResolve
Second WindSecond Wind
OvergrowthOvergrowth
Attack SpeedHealth ScalingHealth Scaling

Power Spikes

Strength by game phase

Early (0-15)
Mid (15-30)
Late (30+)
MalphiteMalphite
KledKled
Neutral
Neutral
Favorable

Kled's abilities

Passive, spells and ultimate

Skaarl, the Cowardly Lizard (P)

Kled rides his trusty steed, Skaarl, who takes damage for him. When Skaarl's health depletes, Kled dismounts.While dismounted, Kled's abilities change and he deals less damage to champions. Kled can restore Skaarl's courage by fighting enemies. At maximum courage, Kled remounts with a portion of Skaarl's health.

Cooldowns

Cooldowns by spell rank

LevelQWER
311s13s13s
69s13s13s2m20
97s12s13s2m20
117s11s13s2m05
167s9s11s1m50
187s9s9s1m50

Playing against Kled

How to counter and exploit weaknesses

1

When Kled loses Skaarl, DON'T LET HIM auto-attack: every auto gives him courage back. Zone him or flee.

2

His R is a straight-line engage: side-step laterally because he can't turn once launched.

3

Mounted Q has a tether — move out of range before the pull to avoid being dragged back.

4

Kled without Skaarl is very squishy: burst him quickly before he remounts.

Source: op.gg + LTL Engine · Patch 16.9.1 · May 8, 2026