Matchup
Power Spikes
Strength by game phase
Early (0-15)
Mid (15-30)
Late (30+)
Neutral
Neutral
Favorable
Vex's abilities
Passive, spells and ultimate
Doom 'n Gloom (P)
Vex periodically becomes empowered, causing her next basic Ability to fear enemies and interrupt dashes. Whenever a nearby enemy dashes, Vex applies a mark that can be consumed for bonus damage that also reduces the cooldown of her empowered state.
Cooldowns
Cooldowns by spell rank
| Level | Q | W | E | R |
|---|---|---|---|---|
| 3 | 8s | 16s | 13s | – |
| 6 | 6s | 16s | 13s | 2m20 |
| 9 | 4s | 15s | 13s | 2m20 |
| 11 | 4s | 14s | 13s | 2m |
| 16 | 4s | 12s | 13s | 1m40 |
| 18 | 4s | 12s | 13s | 1m40 |
Playing against Vex
How to counter and exploit weaknesses
1
Vex is weak against champions WITHOUT dashes: her anti-dash passive doesn't proc if you don't dash.
2
Her R is a skillshot: dodge the missile and she can't dash to you.
3
Punish her when her fear passive is on cooldown (the indicator below her is grayed out when unavailable).
4
Long-range champions without mobility (Xerath, Vel'Koz) counter her well.