Matchup
Build vs Viktor
Build adapted to this matchup
Starting items
Core build
Standard
Summoner spells
Anti AD
Anti AP
Anti Tank
Other options
Power Spikes
Strength by game phase
Viktor's abilities
Passive, spells and ultimate
Viktor gains Hex Fragments whenever he kills an enemy. With every 100 Hex Fragments he obtains, Viktor permanently augments an active ability. After upgrading all of his basic abilities, he can gather 100 Hex Fragments to augment his ultimate ability.
Cooldowns
Cooldowns by spell rank
| Level | Q | W | E | R |
|---|---|---|---|---|
| 3 | 9s | 17s | 12s | – |
| 6 | 7s | 17s | 12s | 2m |
| 9 | 5s | 16s | 12s | 2m |
| 11 | 5s | 15s | 12s | 1m40 |
| 16 | 5s | 13s | 10s | 1m20 |
| 18 | 5s | 13s | 8s | 1m20 |
Playing against Viktor
How to counter and exploit weaknesses
Punish Viktor in early game (pre-upgrade): he's weak before his first E upgrade.
His W (Gravity Field) has a delay before the stun — get out of the zone before it triggers.
Viktor is immobile: assassins and direct engages punish him well.
His R deals continuous damage — don't stay in the zone, move to minimize the ticks.
Source: op.gg + LTL Engine · Patch 16.9.1 · May 9, 2026