Master Yi vs Jarvan IV

Master Yi
vs
Not enough games
Jarvan IV
Strong engageHeavy AD damageHeavy CCDive threat

You are stronger late game. Farm safe and avoid early trades.

Build vs Jarvan IV

The champion's reference build, for lack of enough games in this matchup

Recommended items for Master Yi: Blade of The Ruined King, The Collector, Lord Dominik's Regards, Berserker's Greaves, Titanic Hydra, Infinity Edge, Death's Dance, Immortal Shieldbow.

Starting items

Doran's Blade
Health Potion

Core build

Blade of The Ruined King
1
The Collector
2
Lord Dominik's Regards
3

Standard

Berserker's Greaves
4AS
Titanic Hydra
5

Summoner spells

FlashDot100%

Anti CC

Mercury's Treads
4vs CC

Other options

Titanic Hydra
Infinity Edge
Death's Dance
Immortal Shieldbow
Guardian Angel
Experimental Hexplate
DominationDomination
Hail of BladesHail of Blades
Sudden ImpactSudden Impact
Grisly MementosGrisly Mementos
Ultimate HunterUltimate Hunter
PrecisionPrecision
Legend: AlacrityLegend: Alacrity
TriumphTriumph
Adaptive ForceAdaptive ForceHealth

Power Spikes

Strength by game phase

Jarvan IV's abilities

Passive, spells and ultimate

Martial Cadence (P)

Jarvan's first basic attack on an enemy deals bonus physical damage based on their current Health. This effect cannot occur again on the same enemy for a few seconds.

Cooldowns

Cooldowns by spell rank

LevelQWER
310s9s12s–
68s9s12s2m
96s9s12s2m
116s9s12s1m45
166s9s11s1m30
186s9s10s1m30

Playing as Master Yi

Tips to maximize your impact

  1. Dodge with Alpha Strike

    Cast Alpha Strike (Q) to dodge a spell or a burst: you're untargetable during the strike, and your autos lower its cooldown.

  2. Meditate to tank damage

    Cast Meditate (W) to tank a burst mid-teamfight: you take less damage, heal more at low health, and the time left on Highlander (R) is paused.

  3. Activate Highlander to chase

    Activate Highlander (R) to chase: you gain move speed and attack speed, and slows no longer affect you.

  4. Chain your kills

    Chain kills in teamfights: each takedown lowers the remaining cooldown of your basic spells, and extends Highlander (R) if it's active.

Playing against Jarvan IV

How to counter and exploit weaknesses

  1. Step out of his flag's line

    As soon as he plants Demacian Standard (E), step out of the line between him and the flag: Dragon Strike (Q) pulls him to it and knocks anyone in his path into the air.

  2. Punish him after his combo

    Punish him after his flag-and-lance combo: without the flag, he has no dash to get out, and Demacian Standard (E) has a 12 to 10 second cooldown.

  3. Save a way out of his arena

    If you have a way over walls, save it for Cataclysm (R): the arena can't be crossed on foot and locks you in with him while it lasts.

Patch 16.21.1