Mel vs Draven
Build vs Draven
The champion's reference build, for lack of enough games in this matchup
Recommended items for Mel: Luden's Echo, Shadowflame, Zhonya's Hourglass, Sorcerer's Shoes, Rabadon's Deathcap, Void Staff, Stormsurge, Cosmic Drive.
Starting items
Core build
Standard
Summoner spells
Anti CC
Other options
Power Spikes
Strength by game phase
Draven's abilities
Passive, spells and ultimate
Draven gains his fans' Adoration when he catches a Spinning Axe or kills a minion, monster, or tower. Killing enemy champions grants Draven bonus gold based on how much Adoration he has.
Cooldowns
Cooldowns by spell rank
| Level | Q | W | E | R |
|---|---|---|---|---|
| 3 | 12s | 12s | 16s | – |
| 6 | 10s | 12s | 16s | 1m40 |
| 9 | 8s | 12s | 16s | 1m40 |
| 11 | 8s | 12s | 16s | 1m30 |
| 16 | 8s | 12s | 14s | 1m20 |
| 18 | 8s | 12s | 12s | 1m20 |
Playing as Mel
Tips to maximize your impact
- Poke from range with your volley
Stay back and poke with Radiant Volley (Q): its projectiles explode in an area up to 950 range, and each hit applies Overwhelm.
- An auto after each spell
Land an auto after each spell: Searing Brilliance (passive) adds three projectiles to it per spell cast, and enough Overwhelm executes the target.
- Reflect their projectiles
Save Rebuttal (W) for a dangerous projectile: the barrier sends it back to its caster, and you gain a shield and move speed.
- Land your snare dead center
Hit your target head-on with Solar Snare (E): only the core of the orb roots, the aura around it just slows and damages.
- Finish from range with your R
Cast Golden Eclipse (R) to finish from range: it hits every enemy marked by Overwhelm, wherever they are, harder with each stack.
Playing against Draven
How to counter and exploit weaknesses
- Play hard when he drops an axe
Play hard when he drops a Spinning Axe (Q): without it, he loses his bonus damage and the Blood Rush (W) reset.
- Aim where his axe lands
If you have skillshots, aim where his Spinning Axe (Q) falls: he has to go there to catch it.
- Engage after his Stand Aside
If you can engage, wait until Stand Aside (E) is used: it's his only spell to push you back, on a 16 to 12 second cooldown.
- Don't give him kills
Don't hand him kills: with League of Draven (passive), each champion he kills gives him bonus gold based on his stored Adoration.
- Beware his axes at low health
At low health, beware of Whirling Death (R), which crosses the map: it executes a champion below a threshold that grows with his Adoration.
Patch 16.21.1