Matchup

Heavy AP damageHigh burstDive threatStrong engage

You are stronger late game — farm safe and avoid early trades.

Build vs Diana

Build adapted to this matchup

Starting items

Health Potion
x2

Core build

Ardent Censer
1
Imperial Mandate
2Mage
Redemption
3

Standard

Ionian Boots of Lucidity
4CDR
Dream Maker
5HP

Summoner spells

4775%
3413%

Anti CC

Mercury's Treads
4vs CC

Other options

Dream Maker
HP
Moonstone Renewer
HP
Echoes of Helia
HP
Shurelya's Battlesong
Dawncore
Locket of the Iron Solari
HP
Staff of Flowing Water
100.0% WR1 games
SorcerySorcery
Summon AerySummon Aery
Manaflow BandManaflow Band
TranscendenceTranscendence
ScorchScorch
ResolveResolve
RevitalizeRevitalize
Bone PlatingBone Plating
Ability HasteAdaptive ForceHealth Scaling

Power Spikes

Strength by game phase

Early (0-15)
Mid (15-30)
Late (30+)
MilioMilio
DianaDiana
Passive
Favorable
Favorable

Diana's abilities

Passive, spells and ultimate

Moonsilver Blade (P)

Every third strike cleaves nearby enemies for an additional magic damage. After casting a spell, Diana gains Attack Speed for 5 seconds.

Cooldowns

Cooldowns by spell rank

LevelQWER
38s15s22s
67s15s22s1m40
96s13.5s22s1m40
116s12s22s1m30
166s9s18s1m20
186s9s14s1m20

Playing against Diana

How to counter and exploit weaknesses

1

Diana needs to land Q for the E reset — if she misses Q, she has to engage without a reset and loses a lot.

2

Spread out when Diana is in the fight — her R deals more damage with more nearby targets.

3

She's relatively weak in early game (pre-6) — harass her before she has her Q → E → R combo.

4

Buy a Zhonya's or Banshee's to survive her initial burst.

Source: op.gg + LTL Engine · Patch 16.9.1 · May 9, 2026