Matchup
You are stronger late game — farm safe and avoid early trades.
Build vs Diana
Build adapted to this matchup
Starting items
Core build
Standard
Summoner spells
Anti CC
Other options
Power Spikes
Strength by game phase
Diana's abilities
Passive, spells and ultimate
Every third strike cleaves nearby enemies for an additional magic damage. After casting a spell, Diana gains Attack Speed for 5 seconds.
Cooldowns
Cooldowns by spell rank
| Level | Q | W | E | R |
|---|---|---|---|---|
| 3 | 8s | 15s | 22s | – |
| 6 | 7s | 15s | 22s | 1m40 |
| 9 | 6s | 13.5s | 22s | 1m40 |
| 11 | 6s | 12s | 22s | 1m30 |
| 16 | 6s | 9s | 18s | 1m20 |
| 18 | 6s | 9s | 14s | 1m20 |
Playing against Diana
How to counter and exploit weaknesses
Diana needs to land Q for the E reset — if she misses Q, she has to engage without a reset and loses a lot.
Spread out when Diana is in the fight — her R deals more damage with more nearby targets.
She's relatively weak in early game (pre-6) — harass her before she has her Q → E → R combo.
Buy a Zhonya's or Banshee's to survive her initial burst.
Source: op.gg + LTL Engine · Patch 16.9.1 · May 9, 2026