Matchup
Power Spikes
Strength by game phase
Sona's abilities
Passive, spells and ultimate
Accelerando: Sona gains non-Ultimate ability haste permanently for her basic abilities as she uses her abilities well, up to a cap. Beyond that cap, further successful uses reduce her ultimate's remaining cooldown instead.Power Chord: Every few spell casts, Sona's next attack will deal bonus magic damage in addition to an additional effect based on what basic Ability Sona last activated.
Cooldowns
Cooldowns by spell rank
| Level | Q | W | E | R |
|---|---|---|---|---|
| 3 | 8s | 10s | 14s | – |
| 6 | 8s | 10s | 14s | 2m20 |
| 9 | 8s | 10s | 14s | 2m20 |
| 11 | 8s | 10s | 14s | 2m |
| 16 | 8s | 10s | 14s | 1m40 |
| 18 | 8s | 10s | 14s | 1m40 |
Playing against Sona
How to counter and exploit weaknesses
Sona is one of the squishiest champions in the game — engage on her directly to kill her in one combo.
Punish her in the early game: she's extremely weak before her items and levels.
Her R is a linear skillshot: dodge it and she has no hard CC left.
Engage supports (Leona, Nautilus, Blitz) dominate her in lane.