Matchup
Heavy AD damageSustained DPSHeavy pokeCountered by spell shield
You are stronger late game — farm safe and avoid early trades.
Build vs Varus
Build adapted to this matchup
Starting items
Core build
Standard
Summoner spells
Anti CC
Other options
100.0% WR2 games
Power Spikes
Strength by game phase
Early (0-15)
Mid (15-30)
Late (30+)
Favorable
Favorable
Passive
Varus's abilities
Passive, spells and ultimate
Living Vengeance (P)
On kill or assist, Varus temporarily gains Attack Damage and Ability Power. This bonus is larger if the enemy is a champion.
Cooldowns
Cooldowns by spell rank
| Level | Q | W | E | R |
|---|---|---|---|---|
| 3 | 16s | 40s | 18s | – |
| 6 | 14s | 40s | 18s | 1m40 |
| 9 | 12s | 40s | 18s | 1m40 |
| 11 | 12s | 40s | 18s | 1m20 |
| 16 | 12s | 40s | 14s | 1m |
| 18 | 12s | 40s | 10s | 1m |
Playing against Varus
How to counter and exploit weaknesses
1
Varus has NO mobility: assassins and engages kill him easily.
2
His R root spreads: spread out when an ally is rooted to avoid the chain.
3
Charged Q slows him: engage while he's charging to catch him immobile.
4
Cleanse or QSS cancels his R root — essential for carries.
Source: op.gg + LTL Engine · Patch 16.9.1 · May 9, 2026