Wukong vs Fizz

Wukong
vs
Not enough games
Fizz
Heavy AP damageCountered by stasisHigh burstDive threat

Build vs Fizz

The champion's reference build, for lack of enough games in this matchup

Recommended items for Wukong: Trinity Force, Black Cleaver, Death's Dance, Plated Steelcaps, Maw of Malmortius, Sterak's Gage, Guardian Angel, Youmuu's Ghostblade.

Starting items

Doran's Blade
Health Potion

Core build

Trinity Force
1
Black Cleaver
2
Death's Dance
3

Standard

Boots of Swiftness
4vs Slow
Maw of Malmortius
5

Summoner spells

FlashDot100%

Anti CC

Mercury's Treads
4vs CC

Other options

Maw of Malmortius
Sterak's Gage
Guardian Angel
Youmuu's Ghostblade
Dead Man's Plate
PrecisionPrecision
ConquerorConqueror
TriumphTriumph
Legend: AlacrityLegend: Alacrity
Last StandLast Stand
ResolveResolve
UnflinchingUnflinching
Bone PlatingBone Plating
Attack SpeedAdaptive ForceHealth Scaling

Power Spikes

Strength by game phase

Fizz's abilities

Passive, spells and ultimate

Nimble Fighter (P)

Fizz can move through units and takes a flat amount of reduced damage from all sources

Cooldowns

Cooldowns by spell rank

LevelQWER
38s7s16s–
67s7s16s2m
96s6s16s2m
116s5s16s1m40
166s3s12s1m20
186s3s8s1m20

Playing as Wukong

Tips to maximize your impact

  1. Nimbus Strike, then Crushing Blow

    Engage with Nimbus Strike (E), then Crushing Blow (Q): the dash gives you attack speed, and Crushing Blow shreds your target's armor before your Cyclone (R).

  2. Stay in close

    Stay in close when you fight: Stone Skin (passive) increases your armor and health regen as long as you're fighting champions or monsters.

  3. Vanish to escape or dodge

    Cast Warrior Trickster (W) to escape or dodge a key spell: you dash and turn invisible for a moment, and your clone stays in place to fool the enemy.

  4. Recast your Cyclone

    Recast Cyclone (R) right after the first: the spell can be cast twice, and each spin knocks nearby enemies into the air again.

Playing against Fizz

How to counter and exploit weaknesses

  1. Play hard without his E

    Take your trades when he doesn't have Playful (E), in the early levels or right after he uses it: it's his only dodge, on a 16 to 8 second cooldown.

  2. Back off when his trident glows

    Back off after the empowered Seastone Trident (W) auto: if it doesn't kill, his autos deal bonus magic damage for a few seconds.

  3. Dodge his fish

    Dodge the Chum the Waters (R) fish by stepping aside: it attaches to the first champion hit and slows them, then a shark knocks them into the air.

  4. Move away if the fish has you

    If the Chum the Waters (R) fish attaches to you, move away from your allies: the shark knocks back and damages everyone around you.

Patch 16.21.1