Matchup

Strong engageHeavy AD damageDive threatHigh burst

Build vs Hecarim

Build adapted to this matchup

Starting items

Doran's Blade
Health Potion

Core build

Trinity Force
1DPS
Black Cleaver
2vs Tank
Sundered Sky
3Bruiser

Standard

Boots of Swiftness
4vs Slow
Death's Dance
5vs AD

Anti AD

Plated Steelcaps
4vs AD
Death's Dance
5vs AD
Guardian Angel
vs AD

Anti AP

Mercury's Treads
4vs CC
Maw of Malmortius
5vs AP

Anti Tank

Youmuu's Ghostblade
5vs Tank

Other options

Sterak's Gage
Survival

Power Spikes

Strength by game phase

Early (0-15)
Mid (15-30)
Late (30+)
MonkeyKingWukong
HecarimHecarim
Neutral
Neutral
Neutral

Hecarim's abilities

Passive, spells and ultimate

Warpath (P)

Hecarim gains Attack Damage equal to a percentage of his bonus Move Speed.

Cooldowns

Cooldowns by spell rank

LevelQWER
34s14s20s
64s14s20s2m20
94s14s20s2m20
114s14s20s2m
164s14s18s1m40
184s14s16s1m40

Playing against Hecarim

How to counter and exploit weaknesses

1

Hecarim is very dependent on movement speed — slows are devastating against him.

2

His E (charge) can be stopped by hard CC — a stun or knockup during his charge stops him dead.

3

He's relatively squishy if he doesn't build tanky — burst him before he drains with his W.

4

Ward deep in his jungle: Hecarim wants to charge from fog of war, vision nullifies his ganks.

Source: op.gg + LTL Engine · Patch 16.9.1 · May 9, 2026