Wukong vs Jarvan IV

Wukong
vs
Not enough games
Jarvan IV
Strong engageHeavy AD damageHeavy CCDive threat

Build vs Jarvan IV

The champion's reference build, for lack of enough games in this matchup

Recommended items for Wukong: Trinity Force, Black Cleaver, Death's Dance, Plated Steelcaps, Maw of Malmortius, Sterak's Gage, Guardian Angel, Youmuu's Ghostblade.

Starting items

Doran's Blade
Health Potion

Core build

Trinity Force
1
Black Cleaver
2
Death's Dance
3

Standard

Boots of Swiftness
4vs Slow
Maw of Malmortius
5

Anti CC

Mercury's Treads
4vs CC

Other options

Maw of Malmortius
Sterak's Gage
Guardian Angel
Youmuu's Ghostblade
Dead Man's Plate

Power Spikes

Strength by game phase

Jarvan IV's abilities

Passive, spells and ultimate

Martial Cadence (P)

Jarvan's first basic attack on an enemy deals bonus physical damage based on their current Health. This effect cannot occur again on the same enemy for a few seconds.

Cooldowns

Cooldowns by spell rank

LevelQWER
310s9s12s–
68s9s12s2m
96s9s12s2m
116s9s12s1m45
166s9s11s1m30
186s9s10s1m30

Playing as Wukong

Tips to maximize your impact

  1. Nimbus Strike, then Crushing Blow

    Engage with Nimbus Strike (E), then Crushing Blow (Q): the dash gives you attack speed, and Crushing Blow shreds your target's armor before your Cyclone (R).

  2. Stay in close

    Stay in close when you fight: Stone Skin (passive) increases your armor and health regen as long as you're fighting champions or monsters.

  3. Vanish to escape or dodge

    Cast Warrior Trickster (W) to escape or dodge a key spell: you dash and turn invisible for a moment, and your clone stays in place to fool the enemy.

  4. Recast your Cyclone

    Recast Cyclone (R) right after the first: the spell can be cast twice, and each spin knocks nearby enemies into the air again.

Playing against Jarvan IV

How to counter and exploit weaknesses

  1. Step out of his flag's line

    As soon as he plants Demacian Standard (E), step out of the line between him and the flag: Dragon Strike (Q) pulls him to it and knocks anyone in his path into the air.

  2. Punish him after his combo

    Punish him after his flag-and-lance combo: without the flag, he has no dash to get out, and Demacian Standard (E) has a 12 to 10 second cooldown.

  3. Save a way out of his arena

    If you have a way over walls, save it for Cataclysm (R): the arena can't be crossed on foot and locks you in with him while it lasts.

Patch 16.21.1