Wukong vs Rammus
Build vs Rammus
The champion's reference build, for lack of enough games in this matchup
Recommended items for Wukong: Trinity Force, Black Cleaver, Death's Dance, Mercury's Treads, Maw of Malmortius, Sterak's Gage, Guardian Angel, Youmuu's Ghostblade.
Starting items
Core build
Standard
Summoner spells
Other options
Power Spikes
Strength by game phase
Rammus's abilities
Passive, spells and ultimate
Rammus gains bonus Attack Damage scaling with his Armor and Magic Resistance.
Cooldowns
Cooldowns by spell rank
| Level | Q | W | E | R |
|---|---|---|---|---|
| 3 | 12s | 7s | 12s | – |
| 6 | 9s | 7s | 12s | 2m |
| 9 | 6s | 7s | 12s | 2m |
| 11 | 6s | 7s | 12s | 1m45 |
| 16 | 6s | 7s | 12s | 1m30 |
| 18 | 6s | 7s | 12s | 1m30 |
Playing as Wukong
Tips to maximize your impact
- Nimbus Strike, then Crushing Blow
Engage with Nimbus Strike (E), then Crushing Blow (Q): the dash gives you attack speed, and Crushing Blow shreds your target's armor before your Cyclone (R).
- Stay in close
Stay in close when you fight: Stone Skin (passive) increases your armor and health regen as long as you're fighting champions or monsters.
- Vanish to escape or dodge
Cast Warrior Trickster (W) to escape or dodge a key spell: you dash and turn invisible for a moment, and your clone stays in place to fool the enemy.
- Recast your Cyclone
Recast Cyclone (R) right after the first: the spell can be cast twice, and each spin knocks nearby enemies into the air again.
Playing against Rammus
How to counter and exploit weaknesses
- Stay behind your minions
Stay behind your minions: Powerball (Q) stops on the first enemy it collides with, minions included.
- Lean on magic damage
If you deal magic damage, lean on it in trades when Defensive Ball Curl (W) is on cooldown: without it, his resistances drop to those of an ordinary tank.
- Stay out of taunt range
If you're ranged, don't let him reach melee range when Frenzying Taunt (E) is ready: its range is short, and it forces you to attack him.
- Leave his impact zone fast
Get out of the Soaring Slam (R) area fast: aftershocks repeat the slow there, and if cast during Powerball (Q), it adds a knock-up in the center.
- No autos on Defensive Ball Curl
Don't attack during Defensive Ball Curl (W): each auto returns magic damage to you, and he gains armor and magic resist.
Other Wukong matchups
Patch 16.21.1