Naafiri vs Vel'Koz
Build vs Vel'Koz
The champion's reference build, for lack of enough games in this matchup
Recommended items for Naafiri: Voltaic Cyclosword, Black Cleaver, Death's Dance, Ionian Boots of Lucidity, Guardian Angel, Edge of Night, Youmuu's Ghostblade.
Starting items
Core build
Standard
Summoner spells
Anti CC
Other options
Power Spikes
Strength by game phase
Vel'Koz's abilities
Passive, spells and ultimate
Vel'Koz's abilities apply Organic Deconstruction to enemies on hit. If 3 stacks are accumulated, the enemy will take a burst of true damage.
Cooldowns
Cooldowns by spell rank
| Level | Q | W | E | R |
|---|---|---|---|---|
| 3 | 7s | 1.5s | 12s | – |
| 6 | 7s | 1.5s | 12s | 1m40 |
| 9 | 7s | 1.5s | 12s | 1m40 |
| 11 | 7s | 1.5s | 12s | 1m30 |
| 16 | 7s | 1.5s | 11s | 1m20 |
| 18 | 7s | 1.5s | 10s | 1m20 |
Playing as Naafiri
Tips to maximize your impact
- Second dagger on a bleeding target
Recast Darkin Daggers (Q) on a target that's already bleeding: the second dagger deals the rest of the bleed plus damage based on their missing health, and heals you.
- Call your pack back to heal it
When your pack has taken hits, cast Eviscerate (E): your packmates come back to you at full health.
- Empower your pack before you engage
Cast The Call of the Pack (W) just before you engage: you're briefly untargetable, your pack grows, and you gain AD and move speed.
- Push, then look for an isolated target
Push your wave, then roam toward an isolated champion: with Hounds' Pursuit (R), you and your pack dash onto them, and a takedown lets you recast it.
Playing against Vel'Koz
How to counter and exploit weaknesses
- Watch both branches of his plasma
Get out of the line of Plasma Fission (Q) and watch its sides too: the bolt splits into two branches at 90 degrees when it hits a target or he recasts it.
- Back off before the third stack
Back off after taking two of his spells: at the third Organic Deconstruction (passive) stack, you take a burst of true damage.
- Engage after Tectonic Disruption
If you can engage, go in after Tectonic Disruption (E): it's his only spell to push back someone charging him, and he has no dash to escape.
- Interrupt his ray
If you have a stun, a silence or a knock-up, save it for Life Form Disintegration Ray (R): any of them interrupts the ray.
Other Naafiri matchups
Patch 16.21.1