Nami vs Heimerdinger
Build vs Heimerdinger
The champion's reference build, for lack of enough games in this matchup
Recommended items for Nami: Echoes of Helia, Moonstone Renewer, Ardent Censer, Ionian Boots of Lucidity, Dream Maker, Solstice Sleigh, Staff of Flowing Water, Mikael's Blessing.
Starting items
Core build
Standard
Summoner spells
Anti CC
Other options
Power Spikes
Strength by game phase
Heimerdinger's abilities
Passive, spells and ultimate
Gain Move Speed while near allied towers and turrets deployed by Heimerdinger.
Cooldowns
Cooldowns by spell rank
| Level | Q | W | E | R |
|---|---|---|---|---|
| 3 | 1s | 11s | 11s | – |
| 6 | 1s | 11s | 11s | 1m40 |
| 9 | 1s | 10s | 11s | 1m40 |
| 11 | 1s | 9s | 11s | 1m25 |
| 16 | 1s | 7s | 11s | 1m10 |
| 18 | 1s | 7s | 11s | 1m10 |
Playing as Nami
Tips to maximize your impact
- Bubble a slowed target
Cast Aqua Prison (Q) on a slowed or immobile target, or where they're heading: the bubble lands in an area and stuns every enemy on impact.
- Bless your ADC before their trade
Cast Tidecaller's Blessing (E) on your ADC just before they trade: their next autos and abilities slow and deal bonus magic damage.
- Bounce your Ebb and Flow
Cast Ebb and Flow (W) so it bounces from one champion to another: it heals each ally, damages each enemy, and only hits the same champion once.
- Tidal Wave to engage or disengage
Cast Tidal Wave (R) to engage or to break an enemy engage: enemies hit take a knock-up and a slow, which lasts longer on those farther away.
Playing against Heimerdinger
How to counter and exploit weaknesses
- Destroy his turrets first
Take down his turrets before you trade, with your minions' help: each H-28 G Evolution Turret (Q) builds up charge over time, then fires a stronger shot.
- Dodge the center of his grenade
Get out of the center of CH-2 Electron Storm Grenade (E): that's where it stuns, and if it hits a champion, it fully charges his nearby turrets.
- All-in after his grenade
Start your all-in or gank after CH-2 Electron Storm Grenade (E): it's his only stun, it has an 11-second cooldown, and he has no dash.
- Pull him away from his turrets
Take your trades away from his turrets: they deactivate when he moves too far from them, and Hextech Affinity (passive) speeds him up near them.
- Back off from his giant turret
Stay out of his giant turret's range for its 8 seconds: placed with UPGRADE!!! (R), it slows, deals area damage and is immune to CC.
Other Nami matchups
Patch 16.21.1