Nami vs Hwei
Build vs Hwei
The champion's reference build, for lack of enough games in this matchup
Recommended items for Nami: Echoes of Helia, Moonstone Renewer, Ardent Censer, Ionian Boots of Lucidity, Dream Maker, Mikael's Blessing, Staff of Flowing Water, Redemption.
Starting items
Core build
Standard
Summoner spells
Anti CC
Other options
Power Spikes
Strength by game phase
Hwei's abilities
Passive, spells and ultimate
Hwei primes enemy champions he damages with his abilities for his signature finishing touch.Hitting an enemy with a second damaging spell completes his signature, leaving it beneath them. The signature detonates after a short delay, dealing magic damage to all enemies in range.
Cooldowns
Cooldowns by spell rank
| Level | Q | W | E | R |
|---|---|---|---|---|
| 3 | 10s | 18s | 12s | – |
| 6 | 8s | 18s | 12s | 2m |
| 9 | 6s | 17.5s | 12s | 2m |
| 11 | 6s | 17s | 12s | 1m40 |
| 16 | 6s | 16s | 11s | 1m20 |
| 18 | 6s | 16s | 10s | 1m20 |
Playing as Nami
Tips to maximize your impact
- Bubble a slowed target
Cast Aqua Prison (Q) on a slowed or immobile target, or where they're heading: the bubble lands in an area and stuns every enemy on impact.
- Bless your ADC before their trade
Cast Tidecaller's Blessing (E) on your ADC just before they trade: their next autos and abilities slow and deal bonus magic damage.
- Bounce your Ebb and Flow
Cast Ebb and Flow (W) so it bounces from one champion to another: it heals each ally, damages each enemy, and only hits the same champion once.
- Tidal Wave to engage or disengage
Cast Tidal Wave (R) to engage or to break an enemy engage: enemies hit take a knock-up and a slow, which lasts longer on those farther away.
Playing against Hwei
How to counter and exploit weaknesses
- Trade after his damage spell
Trade after he uses a damage spell: Devastating Fire (QQ), Severing Bolt (QW) and Molten Fissure (QE) share a 10 to 6 second cooldown.
- Don't stand still or alone
Don't stand still or alone: Severing Bolt (QW) strikes after a delay and deals more damage to isolated or immobilized enemies.
- Jump on him if you can
If you can engage, jump on him right after one of his CC spells: Hwei has no dash or leap, and Subject: Torment (E) has a 12 to 10 second cooldown.
- Move away from the ally hit by his R
If an ally is hit by Spiraling Despair (R), move away from them: the vision expands around its target, slows and damages nearby enemies, then explodes.
Other Nami matchups
Patch 16.21.1