Nasus vs Vel'Koz
You are stronger late game. Farm safe and avoid early trades.
Build vs Vel'Koz
The champion's reference build, for lack of enough games in this matchup
Recommended items for Nasus: Trinity Force, Frozen Heart, Spirit Visage, Mercury's Treads, Force of Nature, Iceborn Gauntlet, Randuin's Omen, Protoplasm Harness.
Starting items
Core build
Standard
Summoner spells
Other options
Power Spikes
Strength by game phase
Vel'Koz's abilities
Passive, spells and ultimate
Vel'Koz's abilities apply Organic Deconstruction to enemies on hit. If 3 stacks are accumulated, the enemy will take a burst of true damage.
Cooldowns
Cooldowns by spell rank
| Level | Q | W | E | R |
|---|---|---|---|---|
| 3 | 7s | 1.5s | 12s | – |
| 6 | 7s | 1.5s | 12s | 1m40 |
| 9 | 7s | 1.5s | 12s | 1m40 |
| 11 | 7s | 1.5s | 12s | 1m30 |
| 16 | 7s | 1.5s | 11s | 1m20 |
| 18 | 7s | 1.5s | 10s | 1m20 |
Playing as Nasus
Tips to maximize your impact
- Last-hit with Siphoning Strike
Last-hit minions with Siphoning Strike (Q): each kill with the spell permanently increases its damage, by more on large minions and champions.
- Wither their carry
In teamfights, cast Wither (W) on their carry: the slow grows stronger over the spell's duration and also reduces their attack speed.
- Fury of the Sands as the fight starts
Cast Fury of the Sands (R) as you enter a teamfight: for 15 seconds, you gain health and resistances, damage nearby enemies, and Siphoning Strike (Q) comes back faster.
- Farm instead of forcing early
Early on, farm rather than force trades: Siphoning Strike (Q) stacks are permanent, and every minion you last-hit makes you stronger later.
Playing against Vel'Koz
How to counter and exploit weaknesses
- Watch both branches of his plasma
Get out of the line of Plasma Fission (Q) and watch its sides too: the bolt splits into two branches at 90 degrees when it hits a target or he recasts it.
- Back off before the third stack
Back off after taking two of his spells: at the third Organic Deconstruction (passive) stack, you take a burst of true damage.
- Engage after Tectonic Disruption
If you can engage, go in after Tectonic Disruption (E): it's his only spell to push back someone charging him, and he has no dash to escape.
- Interrupt his ray
If you have a stun, a silence or a knock-up, save it for Life Form Disintegration Ray (R): any of them interrupts the ray.
Other Nasus matchups
Patch 16.21.1