Matchup

Power Spikes

Strength by game phase

Early (0-15)
Mid (15-30)
Late (30+)
OrnnOrnn
JhinJhin
Favorable
Favorable
Passive

Jhin's abilities

Passive, spells and ultimate

Whisper (P)

Jhin's hand cannon, Whisper, is a precise instrument designed to deal superior damage. It fires at a fixed rate and carries only four shots. Jhin imbues the final bullet with dark magics to critically strike and deal bonus execute damage. Whenever Whisper crits, it inspires Jhin with a burst of Move Speed.

Cooldowns

Cooldowns by spell rank

LevelQWER
37s12s2s
66s12s2s2m
95s12s2s2m
115s12s2s1m45
165s12s2s1m30
185s12s2s1m30

Playing against Jhin

How to counter and exploit weaknesses

1

Jhin has to reload after 4 shots — engage during his reload window for a free trade.

2

His W only roots if you've been hit recently (marked) — if you see the mark, dodge the W as priority.

3

Jhin is immobile with no dash — assassins and engages punish him very effectively.

4

His R is a channel: interrupt it with CC, or flank him because he can't move during the channel.