Rammus vs Fizz

Rammus
vs
44.1%

over 34 games

Fizz

Hard matchup

Heavy AP damageCountered by stasisHigh burstDive threat

Build vs Fizz

The champion's reference build, for lack of enough games in this matchup

Recommended items for Rammus: Thornmail, Sunfire Aegis, Jak'Sho, The Protean, Mercury's Treads, Hollow Radiance, Dead Man's Plate, Kaenic Rookern, Bramble Vest.

Starting items

Gustwalker Hatchling
Health Potion

Core build

Thornmail
1
Sunfire Aegis
2
Jak'Sho, The Protean
3

Standard

Boots of Swiftness
4vs Slow
Hollow Radiance
5

Summoner spells

FlashSmite67%
HasteSmite28%

Other options

Hollow Radiance
Dead Man's Plate
Kaenic Rookern
Bramble Vest
Protoplasm Harness
Randuin's Omen
Force of Nature
ResolveResolve
AftershockAftershock
Font of LifeFont of Life
ConditioningConditioning
UnflinchingUnflinching
PrecisionPrecision
Legend: AlacrityLegend: Alacrity
TriumphTriumph
Attack SpeedHealth ScalingHealth Scaling

Power Spikes

Strength by game phase

Fizz's abilities

Passive, spells and ultimate

Nimble Fighter (P)

Fizz can move through units and takes a flat amount of reduced damage from all sources

Cooldowns

Cooldowns by spell rank

LevelQWER
38s7s16s–
67s7s16s2m
96s6s16s2m
116s5s16s1m40
166s3s12s1m20
186s3s8s1m20

Playing as Rammus

Tips to maximize your impact

  1. Engage with Powerball

    Engage with Powerball (Q): your speed builds while you roll, and the impact knocks back and slows enemies around your target.

  2. Defensive Ball Curl against autos

    Cast Defensive Ball Curl (W) when you're being hit by autos: you gain armor and magic resist, and each attack returns magic damage to its attacker.

  3. Taunt during Defensive Ball Curl

    Cast Frenzying Taunt (E) during Defensive Ball Curl (W): forced to attack you, your target takes damage with every auto.

  4. Soaring Slam while rolling

    Cast Soaring Slam (R) during Powerball (Q): enemies in the center of the area also take a knock-up, and your speed extends the leap's range.

Playing against Fizz

How to counter and exploit weaknesses

  1. Play hard without his E

    Take your trades when he doesn't have Playful (E), in the early levels or right after he uses it: it's his only dodge, on a 16 to 8 second cooldown.

  2. Back off when his trident glows

    Back off after the empowered Seastone Trident (W) auto: if it doesn't kill, his autos deal bonus magic damage for a few seconds.

  3. Dodge his fish

    Dodge the Chum the Waters (R) fish by stepping aside: it attaches to the first champion hit and slows them, then a shark knocks them into the air.

  4. Move away if the fish has you

    If the Chum the Waters (R) fish attaches to you, move away from your allies: the shark knocks back and damages everyone around you.

Patch 16.21.1