Matchup

Rengar
Rengar
78%
22%

vs

48.5%

over 1270 games

Vi
Vi
73%
27%
Heavy AD damageStrong engageDive threatHigh burst

Skill matchup

You are stronger late game — farm safe and avoid early trades.

Build vs Vi

Build adapted to this matchup

Starting items

Gustwalker Hatchling

Core build

Voltaic Cyclosword
1vs Tank
Profane Hydra
2vs Tank
Mortal Reminder
3vs Hybride

Standard

Ionian Boots of Lucidity
4CDR
Umbral Glaive
5vs Tank

Summoner spells

411100%
11140%

Anti AD

Plated Steelcaps
4vs AD
Guardian Angel
5vs AD
Death's Dance
vs AD

Anti AP

Mercury's Treads
4vs CC
Maw of Malmortius
5vs AP

Anti Tank

Umbral Glaive
5vs Tank
Lord Dominik's Regards
vs Tank
Edge of Night
vs Tank
Serpent's Fang
vs Tank
Hubris
vs Tank
Youmuu's Ghostblade
vs Tank
The Collector
vs Tank
Axiom Arc
vs Tank
Bastionbreaker
vs Tank
Serylda's Grudge
vs Tank
Black Cleaver
vs Tank

DPS

Infinity Edge
DPS
Fiendhunter Bolts
DPS
Endless Hunger
DPS
Essence Reaver
DPS
Ravenous Hydra
DPS
Eclipse
DPS
Sundered Sky
Bruiser
Titanic Hydra
Bruiser

Other options

Sterak's Gage
Survival
66.7% WR12 games
PrecisionPrecision
ConquerorConqueror
TriumphTriumph
Legend: AlacrityLegend: Alacrity
Coup de GraceCoup de Grace
DominationDomination
Ultimate HunterUltimate Hunter
Sudden ImpactSudden Impact
Attack SpeedAdaptive ForceHealth Scaling

Power Spikes

Strength by game phase

Early (0-15)
Mid (15-30)
Late (30+)
RengarRengar
ViVi
Favorable
Neutral
Neutral

Vi's abilities

Passive, spells and ultimate

Blast Shield (P)

Vi charges a shield over time. The shield can be activated by hitting an enemy with an ability.

Cooldowns

Cooldowns by spell rank

LevelQWER
312s0s1s
69s0s1s2m20
96s0s1s2m20
116s0s1s1m55
166s0s1s1m30
186s0s1s1m30

Playing against Vi

How to counter and exploit weaknesses

1

Her R is unstoppable but you can prepare: shield, heal, or Zhonya's when you see Vi charging toward you.

2

Her Q charge is visible and audible: side-step or Flash when she releases Q.

3

Vi is squishy if she builds assassin: burst her after she uses R.

4

Her Q can be interrupted during the charge by knockback or created terrain (Anivia wall, Trundle pillar).

Source: op.gg + LTL Engine · Patch 16.9.1 · May 9, 2026