Sejuani vs Kha'Zix
Skill matchup
Build vs Kha'Zix
Build adapted to this matchup
Recommended items for Sejuani: Heartsteel, Unending Despair, Kaenic Rookern, Plated Steelcaps, Thornmail, Sunfire Aegis, Jak'Sho, The Protean, Protoplasm Harness.
Starting items
Core build
Standard
Summoner spells
Anti CC
Other options
Power Spikes
Strength by game phase
Kha'Zix's abilities
Passive, spells and ultimate
Nearby enemies that are Isolated from their allies are marked. Kha'Zix's abilities have interactions with Isolated targets.When Kha'Zix is not visible to the enemy team, he gains Unseen Threat, causing his next basic attack against an enemy champion to deal bonus magic damage and slow them for a few seconds.
Cooldowns
Cooldowns by spell rank
| Level | Q | W | E | R |
|---|---|---|---|---|
| 3 | 4s | 9s | 20s | – |
| 6 | 4s | 9s | 20s | 1m40 |
| 9 | 4s | 9s | 20s | 1m40 |
| 11 | 4s | 9s | 20s | 1m25 |
| 16 | 4s | 9s | 16s | 1m10 |
| 18 | 4s | 9s | 12s | 1m10 |
Playing as Sejuani
Tips to maximize your impact
- Land both Winter's Wrath swings
Land both Winter's Wrath (W) swings: the second deals most of the damage and slows, and each one applies a Frost stack.
- Permafrost at 4 Frost stacks
Cast Permafrost (E) as soon as your target has 4 Frost stacks: Winter's Wrath (W) and your melee allies' autos apply them.
- Shatter your stunned target
Hit a target you just stunned: Fury of the North (passive) shatters them for heavy magic damage.
- Engage with Arctic Assault
Engage with Arctic Assault (Q): enemies you pass through take a knock-up, and the charge stops on the first champion hit.
- Glacial Prison from a distance
Cast Glacial Prison (R) at their carry from far enough away: past a quarter of its range, the stun lasts longer and a storm slows nearby enemies.
Playing against Kha'Zix
How to counter and exploit weaknesses
- Stay near an ally
Stay near an ally: alone, Unseen Threat (passive) marks you as isolated, and Taste Their Fear (Q) hits you much harder.
- Fight back if his leap misses
If he leaps in without a kill, fight back: Leap (E) has a 20 to 12 second cooldown, which a takedown only resets once the spell is evolved.
- Ward his paths
Ward his paths: out of sight, Unseen Threat (passive) empowers his next auto against a champion, which damages and slows.
Other Sejuani matchups
Patch 16.21.1