Senna vs Vel'Koz
Skill matchup
Build vs Vel'Koz
Build adapted to this matchup
Recommended items for Senna: Black Cleaver, Statikk Shiv, Rapid Firecannon, Boots of Swiftness, Bloodsong, Infinity Edge, Executioner's Calling, Hexoptics C44.
Starting items
Core build
Standard
Summoner spells
Anti CC
Other options
Power Spikes
Strength by game phase
Vel'Koz's abilities
Passive, spells and ultimate
Vel'Koz's abilities apply Organic Deconstruction to enemies on hit. If 3 stacks are accumulated, the enemy will take a burst of true damage.
Cooldowns
Cooldowns by spell rank
| Level | Q | W | E | R |
|---|---|---|---|---|
| 3 | 7s | 1.5s | 12s | – |
| 6 | 7s | 1.5s | 12s | 1m40 |
| 9 | 7s | 1.5s | 12s | 1m40 |
| 11 | 7s | 1.5s | 12s | 1m30 |
| 16 | 7s | 1.5s | 11s | 1m20 |
| 18 | 7s | 1.5s | 10s | 1m20 |
Playing as Senna
Tips to maximize your impact
- Collect every soul
Attack the souls held by the Mist whenever you can: each soul freed with Absolution (passive) increases your AD, attack range and crit chance.
- One beam to heal and damage
Fire Piercing Darkness (Q) through an ally or an enemy to hit both: the beam heals your allies, and damages and slows enemies in the line.
- Last Embrace on a slowed target
Cast Last Embrace (W) on a target that's already slowed or immobilized: after a short delay, they and nearby enemies are rooted.
- Hide your team in the Mist
Cast Curse of the Black Mist (E) to engage or escape with your team: allies who enter it are camouflaged, then fast and unselectable.
- Save an ally across the map
Cast Dawning Shadow (R) to save an ally across the map: the beam has unlimited range and shields allies.
Playing against Vel'Koz
How to counter and exploit weaknesses
- Watch both branches of his plasma
Get out of the line of Plasma Fission (Q) and watch its sides too: the bolt splits into two branches at 90 degrees when it hits a target or he recasts it.
- Back off before the third stack
Back off after taking two of his spells: at the third Organic Deconstruction (passive) stack, you take a burst of true damage.
- Engage after Tectonic Disruption
If you can engage, go in after Tectonic Disruption (E): it's his only spell to push back someone charging him, and he has no dash to escape.
- Interrupt his ray
If you have a stun, a silence or a knock-up, save it for Life Form Disintegration Ray (R): any of them interrupts the ray.
Other Senna matchups
Patch 16.21.1