Matchup

Strong engageHeavy AD damageDive threatHigh burst

You are stronger early — look to snowball before your opponent scales.

Build vs Hecarim

Build adapted to this matchup

Starting items

Doran's Ring
Health Potion
x2

Core build

Tear of the Goddess
1
Blackfire Torch
2Mage
Echoes of Helia
3HP

Standard

Ionian Boots of Lucidity
4CDR
Seraph's Embrace
5Mage

Anti AD

Plated Steelcaps
4vs AD
Zhonya's Hourglass
5vs AD

Anti Heal

Morellonomicon
6vs Heal

Anti CC

Mercury's Treads
4vs CC

DPS

Seraph's Embrace
Mage
Rylai's Crystal Scepter
Mage tank
Rabadon's Deathcap
Mage

Other options

Moonstone Renewer
HP
Dawncore

Power Spikes

Strength by game phase

Early (0-15)
Mid (15-30)
Late (30+)
SeraphineSeraphine
HecarimHecarim
Neutral
Neutral
Neutral

Hecarim's abilities

Passive, spells and ultimate

Warpath (P)

Hecarim gains Attack Damage equal to a percentage of his bonus Move Speed.

Cooldowns

Cooldowns by spell rank

LevelQWER
34s14s20s
64s14s20s2m20
94s14s20s2m20
114s14s20s2m
164s14s18s1m40
184s14s16s1m40

Playing against Hecarim

How to counter and exploit weaknesses

1

Hecarim is very dependent on movement speed — slows are devastating against him.

2

His E (charge) can be stopped by hard CC — a stun or knockup during his charge stops him dead.

3

He's relatively squishy if he doesn't build tanky — burst him before he drains with his W.

4

Ward deep in his jungle: Hecarim wants to charge from fog of war, vision nullifies his ganks.

Source: op.gg + LTL Engine · Patch 16.9.1 · May 9, 2026