Seraphine vs Rell

Seraphine
vs
Not enough games
Rell
Strong engageHeavy CCHeavy AP damageVery tanky

Build vs Rell

The champion's reference build, for lack of enough games in this matchup

Recommended items for Seraphine: Tear of the Goddess, Blackfire Torch, Seraph's Embrace, Ionian Boots of Lucidity, Rylai's Crystal Scepter, Imperial Mandate, Zhonya's Hourglass, Rabadon's Deathcap.

Starting items

Doran's Ring
Health Potion
x2

Core build

Tear of the Goddess
1
Blackfire Torch
2
Seraph's Embrace
3

Standard

Ionian Boots of Lucidity
4CDR
Rylai's Crystal Scepter
5

Anti CC

Mercury's Treads
4vs CC

Other options

Rylai's Crystal Scepter
Imperial Mandate
Zhonya's Hourglass
Rabadon's Deathcap
Cryptbloom
Morellonomicon

Power Spikes

Strength by game phase

Rell's abilities

Passive, spells and ultimate

Break the Mold (P)

Rell's Attacks and Abilities deal additional magic damage and steal Armor and Magic Resist on hit.

Cooldowns

Cooldowns by spell rank

LevelQWER
311s10s14s–
610s10s14s2m
99s10s14s2m
119s10s14s1m40
169s10s12s1m20
189s10s10s1m20

Playing as Seraphine

Tips to maximize your impact

  1. Double your Surround Sound

    Make Surround Sound (W) your third basic spell: Stage Presence (passive) casts it twice, and the second, cast while shielded, heals your allies.

  2. Beat Drop on a slowed target

    Cast Beat Drop (E) on enemies that are already slowed: they're rooted, and those already immobilized are stunned.

  3. Finish with High Note

    Save High Note (Q) for a wounded target: its damage grows with the health they've lost.

  4. Send Encore through an ally

    Cast Encore (R) through an ally toward the enemies: each champion hit, allies included, extends the spell's range.

Playing against Rell

How to counter and exploit weaknesses

  1. Back off when she speeds up

    Back off as soon as she speeds up toward you: Full Tilt (E) doubles her move speed toward enemies, and her next auto explodes.

  2. Don't count on a shield

    Don't count on a shield against her: Shattering Strike (Q) breaks all shields and stuns every unit in its line.

  3. Spread out from your allies

    Spread out from your allies when she gets into melee range: Magnet Storm (R) violently pulls nearby enemies in, then keeps dragging them toward her.

  4. Move away once she's on foot

    Move away from her once she's on foot: after Ferromancy: Crash Down (W), she's slowed, but gains armor and magic resist.

Patch 16.21.1