Matchup

Strong engageHeavy AD damageDive threatHigh burst

Build vs Hecarim

Build adapted to this matchup

Starting items

Doran's Shield
Health Potion

Core build

Heartsteel
1Survival
Titanic Hydra
2Bruiser
Randuin's Omen
3vs AD

Standard

Boots of Swiftness
4vs Slow
Dusk and Dawn
5Mage tank

Summoner spells

41250%
41450%

Anti AD

Plated Steelcaps
4vs AD
Thornmail
5vs Hybride
Dead Man's Plate
vs AD
Unending Despair
vs AD

Anti AP

Mercury's Treads
4vs CC
Kaenic Rookern
5vs AP

DPS

Dusk and Dawn
Mage tank

Other options

Protoplasm Harness
Survival
Jak'Sho, The Protean
vs Hybride
100.0% WR1 games
ResolveResolve
Grasp of the UndyingGrasp of the Undying
Shield BashShield Bash
Second WindSecond Wind
RevitalizeRevitalize
DominationDomination
Ultimate HunterUltimate Hunter
Cheap ShotCheap Shot
Attack SpeedAdaptive ForceHealth Scaling

Power Spikes

Strength by game phase

Early (0-15)
Mid (15-30)
Late (30+)
ShenShen
HecarimHecarim
Neutral
Neutral
Favorable

Hecarim's abilities

Passive, spells and ultimate

Warpath (P)

Hecarim gains Attack Damage equal to a percentage of his bonus Move Speed.

Cooldowns

Cooldowns by spell rank

LevelQWER
34s14s20s
64s14s20s2m20
94s14s20s2m20
114s14s20s2m
164s14s18s1m40
184s14s16s1m40

Playing against Hecarim

How to counter and exploit weaknesses

1

Hecarim is very dependent on movement speed — slows are devastating against him.

2

His E (charge) can be stopped by hard CC — a stun or knockup during his charge stops him dead.

3

He's relatively squishy if he doesn't build tanky — burst him before he drains with his W.

4

Ward deep in his jungle: Hecarim wants to charge from fog of war, vision nullifies his ganks.

Source: op.gg + LTL Engine · Patch 16.9.1 · May 9, 2026