Smolder vs Heimerdinger
You are stronger late game. Farm safe and avoid early trades.
Build vs Heimerdinger
The champion's reference build, for lack of enough games in this matchup
Recommended items for Smolder: Essence Reaver, Black Cleaver, Spear of Shojin, Ionian Boots of Lucidity, Rapid Firecannon, Infinity Edge, Lord Dominik's Regards, Guardian Angel.
Starting items
Core build
Standard
Summoner spells
Anti CC
Other options
Power Spikes
Strength by game phase
Heimerdinger's abilities
Passive, spells and ultimate
Gain Move Speed while near allied towers and turrets deployed by Heimerdinger.
Cooldowns
Cooldowns by spell rank
| Level | Q | W | E | R |
|---|---|---|---|---|
| 3 | 1s | 11s | 11s | – |
| 6 | 1s | 11s | 11s | 1m40 |
| 9 | 1s | 10s | 11s | 1m40 |
| 11 | 1s | 9s | 11s | 1m25 |
| 16 | 1s | 7s | 11s | 1m10 |
| 18 | 1s | 7s | 11s | 1m10 |
Playing as Smolder
Tips to maximize your impact
- Last-hit minions with your fireball
Last-hit minions with Super Scorcher Breath (Q): each kill with the spell gives you a Dragon Practice (passive) stack, which empowers your basic spells.
- Poke with your sneeze
Poke with Achooo! (W): the sneeze slows, explodes on champions hit, and each champion hit gives you a Dragon Practice stack.
- Aim for the final tier
Build enough stacks for the final tier of Super Scorcher Breath (Q): it burns its target, and kills a champion who drops below a health threshold.
- Take flight to escape
Escape or reposition with Flap, Flap, Flap (E): you fly over obstacles, bombarding the enemy with the lowest health.
- Call your mom from far away
Cast MMOOOMMMM! (R) to finish or slow from far away: the center of the breath hits harder and slows, and if it hits you, your mom heals you.
Playing against Heimerdinger
How to counter and exploit weaknesses
- Destroy his turrets first
Take down his turrets before you trade, with your minions' help: each H-28 G Evolution Turret (Q) builds up charge over time, then fires a stronger shot.
- Dodge the center of his grenade
Get out of the center of CH-2 Electron Storm Grenade (E): that's where it stuns, and if it hits a champion, it fully charges his nearby turrets.
- All-in after his grenade
Start your all-in or gank after CH-2 Electron Storm Grenade (E): it's his only stun, it has an 11-second cooldown, and he has no dash.
- Pull him away from his turrets
Take your trades away from his turrets: they deactivate when he moves too far from them, and Hextech Affinity (passive) speeds him up near them.
- Back off from his giant turret
Stay out of his giant turret's range for its 8 seconds: placed with UPGRADE!!! (R), it slows, deals area damage and is immune to CC.
Other Smolder matchups
Patch 16.21.1