Matchup
Power Spikes
Strength by game phase
Early (0-15)
Mid (15-30)
Late (30+)
Careful
Careful
Aggressive
Ziggs's abilities
Passive, spells and ultimate
Short Fuse (P)
Periodically, Ziggs' next basic attack deals bonus magic damage. This cooldown is reduced whenever Ziggs uses an ability.
Cooldowns
Cooldowns by spell rank
| Level | Q | W | E | R |
|---|---|---|---|---|
| 3 | 6s | 20s | 16s | – |
| 6 | 5s | 20s | 16s | 2m |
| 9 | 4s | 18s | 16s | 2m |
| 11 | 4s | 16s | 16s | 1m35 |
| 16 | 4s | 12s | 16s | 1m10 |
| 18 | 4s | 12s | 16s | 1m10 |
Playing against Ziggs
How to counter and exploit weaknesses
1
Gap-close on Ziggs: he's squishy and his only disengage is W (which also propels him).
2
His W is his only mobility tool — once used, he's very vulnerable.
3
All his abilities are AoE skillshots: move constantly to dodge.
4
His R center deals more damage — get out of the center of the circle even if you can't dodge entirely.