Sona vs Nautilus
Skill matchup
Build vs Nautilus
Build adapted to this matchup
Recommended items for Sona: Tear of the Goddess, Echoes of Helia, Diadem of Songs, Ionian Boots of Lucidity, Bloodsong, Dream Maker, Moonstone Renewer, Seraph's Embrace.
Starting items
Core build
Standard
Summoner spells
Anti CC
Other options
Power Spikes
Strength by game phase
Nautilus's abilities
Passive, spells and ultimate
Nautilus' first Attack against a target deals increased physical damage and roots them briefly.
Cooldowns
Cooldowns by spell rank
| Level | Q | W | E | R |
|---|---|---|---|---|
| 3 | 14s | 12s | 7s | – |
| 6 | 12s | 12s | 7s | 2m |
| 9 | 10s | 12s | 7s | 2m |
| 11 | 10s | 12s | 7s | 1m40 |
| 16 | 10s | 12s | 6s | 1m20 |
| 18 | 10s | 12s | 5s | 1m20 |
Playing as Sona
Tips to maximize your impact
- Choose your last spell
Choose the spell you cast before Power Chord (passive): after Hymn of Valor (Q), the auto deals more damage, and after Aria of Perseverance (W), it weakens the target.
- Tag your allies with your aura
After each spell, move close to your allies: your aura gives them a damage, shield or speed bonus depending on the spell.
- Build up Accelerando
Hit champions with Hymn of Valor (Q) and shield allies with Aria of Perseverance (W): Power Chord (passive) gives you ability haste, then reduces the cooldown of Crescendo (R).
- Crescendo on several enemies
Save Crescendo (R) for when several enemies are in front of you: it stuns them all and deals damage to them.
Playing against Nautilus
How to counter and exploit weaknesses
- Stay behind your minions
Once he hits level 2, stay behind your minions: the Dredge Line (Q) anchor hooks the first enemy hit, then the Staggering Blow (passive) auto keeps you in place.
- Hold still against Riptide
When he casts Riptide (E) near you, stay put until it ends: its three explosions spread out around him, and running too early makes you take the next ones and their slow.
- Back off after his anchor
When Dredge Line (Q) misses you, keep your distance: it's his only spell to reach you, on a 14 to 10 second cooldown.
- Get out of his shockwave's path
When he aims Depth Charge (R) at an ally, don't stand between them: the shockwave chases its target, and every enemy in its path takes a knock-up.
Patch 16.21.1