Swain vs Vel'Koz
Build vs Vel'Koz
The champion's reference build, for lack of enough games in this matchup
Recommended items for Swain: Blackfire Torch, Rylai's Crystal Scepter, Zhonya's Hourglass, Boots of Swiftness, Liandry's Torment, Spirit Visage, Morellonomicon, Frozen Heart.
Starting items
Core build
Standard
Summoner spells
Anti CC
Other options
Power Spikes
Strength by game phase
Vel'Koz's abilities
Passive, spells and ultimate
Vel'Koz's abilities apply Organic Deconstruction to enemies on hit. If 3 stacks are accumulated, the enemy will take a burst of true damage.
Cooldowns
Cooldowns by spell rank
| Level | Q | W | E | R |
|---|---|---|---|---|
| 3 | 7s | 1.5s | 12s | – |
| 6 | 7s | 1.5s | 12s | 1m40 |
| 9 | 7s | 1.5s | 12s | 1m40 |
| 11 | 7s | 1.5s | 12s | 1m30 |
| 16 | 7s | 1.5s | 11s | 1m20 |
| 18 | 7s | 1.5s | 10s | 1m20 |
Playing as Swain
Tips to maximize your impact
- Aim Nevermove past your target
Cast Nevermove (E) past your target: it only roots on the way back, as it returns to you. Then recast it to pull rooted champions to you.
- Poke through the wave
Poke with Death's Hand (Q) even behind minions: its bolts pierce enemies, and its cooldown drops from 7 to 3 seconds.
- Collect Soul Fragments
Hit champions with Vision of Empire (W) and pull them with Nevermove (E): each Ravenous Flock (passive) Soul Fragment heals you and raises your max health.
- Stay close during your ult
During Demonic Ascension (R), stay close to enemy champions: the drain extends your form, and a takedown refills your Demonic Energy.
- Support distant fights with your eye
Cast Vision of Empire (W) on a fight breaking out elsewhere: its range is 5500 to 7500, and a busy or rooted enemy struggles to dodge the hit 1.5 seconds later.
Playing against Vel'Koz
How to counter and exploit weaknesses
- Watch both branches of his plasma
Get out of the line of Plasma Fission (Q) and watch its sides too: the bolt splits into two branches at 90 degrees when it hits a target or he recasts it.
- Back off before the third stack
Back off after taking two of his spells: at the third Organic Deconstruction (passive) stack, you take a burst of true damage.
- Engage after Tectonic Disruption
If you can engage, go in after Tectonic Disruption (E): it's his only spell to push back someone charging him, and he has no dash to escape.
- Interrupt his ray
If you have a stun, a silence or a knock-up, save it for Life Form Disintegration Ray (R): any of them interrupts the ray.
Other Swain matchups
Patch 16.21.1