Sylas vs Annie

Sylas
vs
Not enough games
Annie
High burstHeavy AP damageHeavy CC

Build vs Annie

The champion's reference build, for lack of enough games in this matchup

Recommended items for Sylas: Hextech Rocketbelt, Riftmaker, Zhonya's Hourglass, Mercury's Treads, Rabadon's Deathcap, Shadowflame, Cosmic Drive, Banshee's Veil.

Starting items

Doran's Ring
Health Potion
x2

Core build

Hextech Rocketbelt
1
Riftmaker
2
Zhonya's Hourglass
3

Standard

Boots of Swiftness
4vs Slow
Rabadon's Deathcap
5

Summoner spells

FlashTeleport50%
ExhaustFlash25%

Other options

Rabadon's Deathcap
Shadowflame
Cosmic Drive
Banshee's Veil
DominationDomination
ElectrocuteElectrocute
Sudden ImpactSudden Impact
Grisly MementosGrisly Mementos
Relentless HunterRelentless Hunter
SorcerySorcery
TranscendenceTranscendence
ScorchScorch
Adaptive ForceAdaptive ForceHealth Scaling

Power Spikes

Strength by game phase

Annie's abilities

Passive, spells and ultimate

Pyromania (P)

After casting 4 spells, Annie's next offensive spell will stun the target.Annie begins the game and respawns with Pyromania available.

Cooldowns

Cooldowns by spell rank

LevelQWER
34s7s10s–
64s7s10s2m10
94s7s10s2m10
114s7s10s1m55
164s7s10s1m40
184s7s10s1m40

Playing as Sylas

Tips to maximize your impact

  1. An auto after each spell

    Weave an auto after each spell: Petricite Burst (passive) turns it into a chain swing around you, with bonus magic damage.

  2. Save Kingslayer for low health

    Save Kingslayer (W) to finish or to save yourself when your health drops: its healing grows with your missing health.

  3. Abscond, then throw your chain

    To engage, cast Abscond (E), then recast within 3.5 seconds: Abduct (E) pulls you to the first enemy hit and knocks them into the air.

  4. Steal the ult that decides the fight

    Cast Hijack (R) on the enemy whose ult can turn a teamfight: you keep a copy of it, cast with your own stats.

Playing against Annie

How to counter and exploit weaknesses

  1. Back off when her stun is ready

    Back off when Pyromania (passive) is ready: after 4 spells, her next offensive spell stuns you. She has it ready at the start and every time she respawns.

  2. Poke her from outside her range

    If your range is longer than hers, poke her from outside it: her autos and Disintegrate (Q) reach 625, Incinerate (W) 600.

  3. Respect her level 6

    Once she hits level 6, stay well outside her range when her stun is ready: with Flash, Summon: Tibbers (R) can land on you from much farther away.

  4. Play hard once Tibbers is gone

    Take the teamfight once Tibbers has been cast and is gone, because Summon: Tibbers (R) has a 130 to 100 second cooldown and is her biggest source of damage.

Patch 16.21.1