Sylas vs Jarvan IV

Sylas
vs
Not enough games
Jarvan IV
Strong engageHeavy AD damageHeavy CCDive threat

Build vs Jarvan IV

The champion's reference build, for lack of enough games in this matchup

Recommended items for Sylas: Hextech Rocketbelt, Riftmaker, Zhonya's Hourglass, Ionian Boots of Lucidity, Rabadon's Deathcap, Shadowflame, Cosmic Drive, Banshee's Veil.

Starting items

Doran's Ring
Health Potion
x2

Core build

Hextech Rocketbelt
1
Riftmaker
2
Zhonya's Hourglass
3

Standard

Ionian Boots of Lucidity
4CDR
Rabadon's Deathcap
5

Summoner spells

FlashDot67%
FlashTeleport33%

Anti CC

Mercury's Treads
4vs CC

Other options

Rabadon's Deathcap
Shadowflame
Cosmic Drive
Banshee's Veil
PrecisionPrecision
ConquerorConqueror
Presence of MindPresence of Mind
Legend: HasteLegend: Haste
Last StandLast Stand
ResolveResolve
UnflinchingUnflinching
Second WindSecond Wind
Adaptive ForceAdaptive ForceHealth Scaling

Power Spikes

Strength by game phase

Jarvan IV's abilities

Passive, spells and ultimate

Martial Cadence (P)

Jarvan's first basic attack on an enemy deals bonus physical damage based on their current Health. This effect cannot occur again on the same enemy for a few seconds.

Cooldowns

Cooldowns by spell rank

LevelQWER
310s9s12s–
68s9s12s2m
96s9s12s2m
116s9s12s1m45
166s9s11s1m30
186s9s10s1m30

Playing as Sylas

Tips to maximize your impact

  1. An auto after each spell

    Weave an auto after each spell: Petricite Burst (passive) turns it into a chain swing around you, with bonus magic damage.

  2. Save Kingslayer for low health

    Save Kingslayer (W) to finish or to save yourself when your health drops: its healing grows with your missing health.

  3. Abscond, then throw your chain

    To engage, cast Abscond (E), then recast within 3.5 seconds: Abduct (E) pulls you to the first enemy hit and knocks them into the air.

  4. Steal the ult that decides the fight

    Cast Hijack (R) on the enemy whose ult can turn a teamfight: you keep a copy of it, cast with your own stats.

Playing against Jarvan IV

How to counter and exploit weaknesses

  1. Step out of his flag's line

    As soon as he plants Demacian Standard (E), step out of the line between him and the flag: Dragon Strike (Q) pulls him to it and knocks anyone in his path into the air.

  2. Punish him after his combo

    Punish him after his flag-and-lance combo: without the flag, he has no dash to get out, and Demacian Standard (E) has a 12 to 10 second cooldown.

  3. Save a way out of his arena

    If you have a way over walls, save it for Cataclysm (R): the arena can't be crossed on foot and locks you in with him while it lasts.

Patch 16.21.1