Syndra vs Ahri
Skill matchup
Build vs Ahri
Build adapted to this matchup
Recommended items for Syndra: Luden's Echo, Shadowflame, Rabadon's Deathcap, Sorcerer's Shoes, Blackfire Torch, Zhonya's Hourglass, Dark Seal, Stormsurge.
Starting items
Core build
Standard
Summoner spells
Anti CC
Other options
Power Spikes
Strength by game phase
Ahri's abilities
Passive, spells and ultimate
After killing 9 minions or monsters, Ahri heals.After taking down an enemy champion, Ahri heals for a greater amount.
Cooldowns
Cooldowns by spell rank
| Level | Q | W | E | R |
|---|---|---|---|---|
| 3 | 7s | 9s | 12s | – |
| 6 | 7s | 9s | 12s | 2m20 |
| 9 | 7s | 8s | 12s | 2m20 |
| 11 | 7s | 7s | 12s | 2m |
| 16 | 7s | 5s | 12s | 1m40 |
| 18 | 7s | 5s | 12s | 1m40 |
Playing as Syndra
Tips to maximize your impact
- Push a sphere to stun
Place Dark Sphere (Q) between you and your target, then cast Scatter the Weak (E): the sphere you push stuns the enemies it hits.
- Follow Force of Will with a sphere
After landing Force of Will (W), follow up right away with Dark Sphere (Q): the target is slowed and has a hard time dodging it.
- Poke with Dark Sphere
Poke with Dark Sphere (Q) from level 1: it has 800 range, its cooldown is only 7 seconds, and each rank of your ult lowers it further.
- Damage enemies to grow your spells
Hit enemies whenever you can: Transcendent (passive) gives you Splinters of Wrath for every level and every hit, and each threshold upgrades one of your spells.
- Set up spheres before your ult
Place several spheres before Unleashed Power (R): the ult launches the 3 orbiting you at your target, plus up to 4 more nearby.
Playing against Ahri
How to counter and exploit weaknesses
- Stay behind your minions
Keep minions between you and her: Charm (E) stops on the first enemy hit, and without it her burst lands far less often.
- Dodge the return of her orb
If you can only dodge one pass of Orb of Deception (Q), dodge the return: it deals true damage, which your resistances don't reduce.
- Play hard when her R is down
Play hard once she has used the dashes of Spirit Rush (R): she has nothing left to escape with, and its cooldown is 140 to 100 seconds.
- Group up when she roams
When she roams, avoid walking through the jungle alone: Charm (E) then Spirit Rush (R) let her catch an isolated target by surprise.
Other Syndra matchups
Patch 16.21.1