Matchup

Power Spikes

Strength by game phase

Early (0-15)
Mid (15-30)
Late (30+)
TahmKenchTahm Kench
DrMundoDr. Mundo
Neutral
Neutral
Neutral

Dr. Mundo's abilities

Passive, spells and ultimate

Goes Where He Pleases (P)

Dr. Mundo resists the first Immobilizing effect that hits him, instead losing Health and dropping a chemical cannister nearby. Dr. Mundo can pick it up by walking over it, restoring Health and reducing this Ability's Cooldown.Dr. Mundo also has significantly increased Health regeneration.

Cooldowns

Cooldowns by spell rank

LevelQWER
34s17s9s
64s17s9s2m
94s16.5s9s2m
114s16s9s2m
164s15s7.5s2m
184s15s6s2m

Playing against Dr. Mundo

How to counter and exploit weaknesses

1

Grievous Wounds is MANDATORY against Mundo — his R regenerates up to 50% of his max HP.

2

His Q is his only gap-closing tool: dodge it and he can't catch you.

3

% max HP damage (Vayne W, Kog'Maw, Liandry's) counters him since he stacks HP but few resistances early.

4

Ignore Mundo in teamfights if possible — focus the carries and kite him, he deals little damage compared to his tankiness.