Tahm Kench vs Heimerdinger
You are stronger late game. Farm safe and avoid early trades.
Build vs Heimerdinger
The champion's reference build, for lack of enough games in this matchup
Recommended items for Tahm Kench: Heartsteel, Dusk and Dawn, Thornmail, Mercury's Treads, Spirit Visage, Unending Despair, Randuin's Omen, Riftmaker.
Starting items
Core build
Standard
Summoner spells
Other options
Power Spikes
Strength by game phase
Heimerdinger's abilities
Passive, spells and ultimate
Gain Move Speed while near allied towers and turrets deployed by Heimerdinger.
Cooldowns
Cooldowns by spell rank
| Level | Q | W | E | R |
|---|---|---|---|---|
| 3 | 1s | 11s | 11s | – |
| 6 | 1s | 11s | 11s | 1m40 |
| 9 | 1s | 10s | 11s | 1m40 |
| 11 | 1s | 9s | 11s | 1m25 |
| 16 | 1s | 7s | 11s | 1m10 |
| 18 | 1s | 7s | 11s | 1m10 |
Playing as Tahm Kench
Tips to maximize your impact
- Three stacks, then your tongue
Stack An Acquired Taste (passive) three times on your target, then hit them with Tongue Lash (Q): they're stunned, and the stacks are consumed.
- Save Thick Skin for a burst
Only activate Thick Skin (E) to absorb a burst: otherwise, part of the damage it stores comes back to you as health once you stop taking damage.
- Engage with your dive
Engage with Abyssal Dive (W): you reappear at the target location, 1000 to 1200 range away, and hitting a champion reduces its cooldown.
- Swallow your carry to save them
Swallow your carry in danger with Devour (R): they come out with a shield, and you can take them to safety with Abyssal Dive (W).
Playing against Heimerdinger
How to counter and exploit weaknesses
- Destroy his turrets first
Take down his turrets before you trade, with your minions' help: each H-28 G Evolution Turret (Q) builds up charge over time, then fires a stronger shot.
- Dodge the center of his grenade
Get out of the center of CH-2 Electron Storm Grenade (E): that's where it stuns, and if it hits a champion, it fully charges his nearby turrets.
- All-in after his grenade
Start your all-in or gank after CH-2 Electron Storm Grenade (E): it's his only stun, it has an 11-second cooldown, and he has no dash.
- Pull him away from his turrets
Take your trades away from his turrets: they deactivate when he moves too far from them, and Hextech Affinity (passive) speeds him up near them.
- Back off from his giant turret
Stay out of his giant turret's range for its 8 seconds: placed with UPGRADE!!! (R), it slows, deals area damage and is immune to CC.
Other Tahm Kench matchups
Patch 16.21.1