Taliyah vs Fizz

Taliyah
vs
39.5%

over 38 games

Fizz

Hard matchup

Heavy AP damageCountered by stasisHigh burstDive threat

Build vs Fizz

Build adapted to this matchup

Recommended items for Taliyah: Blackfire Torch, Shadowflame, Zhonya's Hourglass, Sorcerer's Shoes, Dark Seal, Rabadon's Deathcap, Banshee's Veil, Luden's Echo.

Starting items

Scorchclaw Pup
Health Potion

Core build

Blackfire Torch
1
Shadowflame
2
Zhonya's Hourglass
3

Standard

Sorcerer's Shoes
4Magic pen
Dark Seal
5

Summoner spells

FlashSmite100%

Anti CC

Mercury's Treads
4vs CC

Other options

Dark Seal
Rabadon's Deathcap
Banshee's Veil
Luden's Echo
Mejai's Soulstealer
Liandry's Torment
Void Staff
Stormsurge
Cosmic Drive
40.0% WR10 games
DominationDomination
Dark HarvestDark Harvest
Cheap ShotCheap Shot
Sixth SenseSixth Sense
Treasure HunterTreasure Hunter
PrecisionPrecision
Coup de GraceCoup de Grace
Legend: HasteLegend: Haste
Adaptive ForceAdaptive ForceHealth Scaling

Power Spikes

Strength by game phase

Fizz's abilities

Passive, spells and ultimate

Nimble Fighter (P)

Fizz can move through units and takes a flat amount of reduced damage from all sources

Cooldowns

Cooldowns by spell rank

LevelQWER
38s7s16s–
67s7s16s2m
96s6s16s2m
116s5s16s1m40
166s3s12s1m20
186s3s8s1m20

Playing as Taliyah

Tips to maximize your impact

  1. Throw them into your minefield

    Place Unraveled Earth (E), then throw the enemy across the stones with Seismic Shove (W): the stones explode and stun them.

  2. Pick your volley based on the ground

    Cast Threaded Volley (Q) off Worked Ground to throw 5 rocks, or on it for a single boulder that slows, costs less and has a shorter cooldown.

  3. Cut off their retreat with your wall

    Place Weaver's Wall (R) across the enemy's path to cut off their escape or split their team: its range goes from 2500 to 6500 with rank.

  4. Roam along the walls

    To roam, follow the walls of the map: Rock Surfing (passive) increases your move speed when you're near them.

Playing against Fizz

How to counter and exploit weaknesses

  1. Play hard without his E

    Take your trades when he doesn't have Playful (E), in the early levels or right after he uses it: it's his only dodge, on a 16 to 8 second cooldown.

  2. Back off when his trident glows

    Back off after the empowered Seastone Trident (W) auto: if it doesn't kill, his autos deal bonus magic damage for a few seconds.

  3. Dodge his fish

    Dodge the Chum the Waters (R) fish by stepping aside: it attaches to the first champion hit and slows them, then a shark knocks them into the air.

  4. Move away if the fish has you

    If the Chum the Waters (R) fish attaches to you, move away from your allies: the shark knocks back and damages everyone around you.

Patch 16.21.1