Matchup

Heavy AP damageSustained DPSHeavy CCHeavy poke

Build vs Azir

Build adapted to this matchup

Starting items

Health Potion
x2

Core build

Tear of the Goddess
1
Locket of the Iron Solari
2HP
Fimbulwinter
3Survival

Standard

Boots of Swiftness
4vs Slow
Solstice Sleigh
5HP

Anti AD

Plated Steelcaps
4vs AD
Knight's Vow
5vs AD

Anti Heal

Thornmail
6vs Hybride

Anti AP

Mercury's Treads
4vs CC
Bandlepipes
5vs Hybride
Force of Nature
vs AP

Other options

Solstice Sleigh
HP
Ardent Censer
Moonstone Renewer
HP

Power Spikes

Strength by game phase

Early (0-15)
Mid (15-30)
Late (30+)
TaricTaric
AzirAzir
Favorable
Favorable
Passive

Azir's abilities

Passive, spells and ultimate

Shurima's Legacy (P)

Azir can summon the Disc of the Sun from the ruins of allied or enemy turrets.

Cooldowns

Cooldowns by spell rank

LevelQWER
314s1.5s22s
610s1.5s22s2m
96s1.5s22s2m
116s1.5s22s1m45
166s1.5s19s1m30
186s1.5s16s1m30

Playing against Azir

How to counter and exploit weaknesses

1

Respect his soldiers' zone: if they're between you and him, he controls that entire area with his autos.

2

His Shurima Shuffle engages his whole team — spread out so he can't push everyone at once.

3

Azir is very weak in the early game: punish him before level 6 and before his first item.

4

Assassins that gap-close directly onto him counter him well because his soldiers don't protect him in melee range.

Source: op.gg + LTL Engine · Patch 16.9.1 · May 9, 2026