Trundle vs Volibear
Skill matchup
Build vs Volibear
Build adapted to this matchup
Recommended items for Trundle: Ravenous Hydra, Trinity Force, Hullbreaker, Mercury's Treads, Blade of The Ruined King, Spirit Visage, Death's Dance, Wit's End.
Starting items
Core build
Standard
Summoner spells
Other options
Power Spikes
Strength by game phase
Volibear's abilities
Passive, spells and ultimate
Volibear's Attacks and abilities grant Attack Speed, and eventually cause his Attacks to deal bonus magic damage to nearby enemies.
Cooldowns
Cooldowns by spell rank
| Level | Q | W | E | R |
|---|---|---|---|---|
| 3 | 12s | 5s | 16s | – |
| 6 | 11s | 5s | 16s | 2m40 |
| 9 | 10s | 5s | 16s | 2m40 |
| 11 | 10s | 5s | 16s | 2m15 |
| 16 | 10s | 5s | 16s | 1m50 |
| 18 | 10s | 5s | 16s | 1m50 |
Playing as Trundle
Tips to maximize your impact
- Open your trades with Chomp
Start your trades with Chomp (Q): the empowered auto slows your target, then steals some of their attack damage, which matters most against a physical damage dealer.
- Trade near the wave
Take your trades near the wave: King's Tribute (passive) heals you for part of the max health of each enemy that dies near you, minions included.
- Fight in your domain
Place Frozen Domain (W) where the fight will happen and draw the enemy into it: inside, you gain move speed, attack speed and increased healing.
- Cut off their escape with your pillar
Place Pillar of Ice (E) behind the fleeing enemy: it blocks their path and slows nearby enemies.
- Steal the tank's resists
Cast Subjugate (R) on the enemy tank: you steal part of their armor and magic resist, and your team can focus them down.
Playing against Volibear
How to counter and exploit weaknesses
- Short trades
Take short trades: his second Frenzied Maul (W) on the same target hits harder and heals him based on his missing health.
- Cut his charge short with CC
If you have CC, use it while he charges with Thundering Smash (Q): his stunning hit is canceled, but the spell comes back right away.
- Back off after his Thundering Smash
After his Thundering Smash (Q), keep your distance: until its 12 to 10 second cooldown is over, only Stormbringer (R) can bring him back onto you in one go.
- Don't count on your tower
Once he hits level 6, don't count on your tower when he dives: Stormbringer (R) disables it for a few seconds on landing.
Other Trundle matchups
Patch 16.21.1